Talks About Star Wars Outlaws Needs to Be Revealed - Bizarre
Talks About Star Wars Outlaws Needs to Be Revealed - Bizarre
Ubisoft isn't known for being pro-consumer let alone releasing games that run properly or properly at the the specs provided.
According to Techspot to achieve;
1440: AMD Ryzen 7 5800X or Intel Core i5-11600K combined with a GeForce RTX 3080 (10 GB)/GeForce RTX 4070 (12GB), or AMD Radeon RX 6800 XT (16 GB) or better
4K; AMD Ryzen 7 5800X3D or Intel Core i7-12700K and a GeForce RTX 4080 (16 GB) or AMD Radeon RX 7900 XTX (24 GB) or better.
What makes this ludicrous? These are the required configurations for
UPSCALED
1440/60 and 4k/60 respectively.
Are they out of their minds? Developers/Studios seem to be becoming out of touch and relying on upscaling rather than proper coding and optimization for recent games. Are (potentially) desirable games like these supposed to be catered to the elite with the top of the top hardware to have an enjoyable experience? My setup outweighs these requirements so this isn't some personal vendeta, it's me thinking about all those that don't have that kind of juice and what it was like for me growing up not being able to afford top of the line or even middle of the line components.
ALL that aside this game apparently isn't what they are leading everyone to believe it is. If you preordered l, cancel. If you were going to get it, boycott. This is wholly unacceptable.
https://www.techspot.com/news/104076-ubi...nt-pc.html
Yeah, I saw this a while ago and was quite let down. Similar to Immortals of Aveum, I have to adjust all settings to achieve higher than 60 FPS at 1080p with upscaling. DOH!!!
Now I’m considering upgrading my GPU to handle some of these games at 1440p, which matches my monitor’s resolution. My current card is essentially just a 1080p one.
🙄
I totally get your point. Relying on upscaling to hit decent FPS is really frustrating. It limits the audience from the start. I’m confused about what Game Studios are planning and how excluding such a large group of gamers might actually boost revenue. Not a good situation at all.
By the way, FSR 3 Frame Gen works pretty well with nVidia cards. It made Immortals of Aveum playable, boosting its FPS by around 120-140 when using the 3060ti, even with minor drops near 90-100. I’m okay with that.
But this whole situation is getting me irritated with nVidia—they don’t include FG support in their DLSS 3 for the 30 series cards.
I believe most studios now understand that creating a genuinely profitable AAA game is significantly more challenging than before. Consequently, they hurry to release a minimum viable product and quickly reduce further development to cut costs. Should the game perform better than expected, they will revisit optimization efforts.
I believe most major AAA releases over the past 6 to 12 months have followed a similar pattern. They're rushed, come with high expectations that aren't met, and the consumer ends up acting as a beta tester. Those days when games were polished before release and actually generated revenue seem to be a thing of the past. It feels strange to me.
Back then everything needed to be polished because games were released on CDs or DVDs. No one would download patches to fix issues in the game. Now digital technology and fast internet mean we can simply send out a large 10GB patch later to address problems.
I might play Outlaws tonight just to test the FPS, but I got it for free at work. I built a custom computer with a 14700k and it came free with the CPU—no one knew about it, so I just set it up remotely and installed it.
Acknowledgeably, examining the gameplay clips reveals something remarkable.
I'm sorry, I understand.
It seems like you're not planning to play this evening.
I really don't like to say "well actually..." but this isn't accurate. It's different with console systems, but I've owned FLOPPY DISC games that had game-breaking bugs. You just needed to use your dial-up connection to visit the BBS of the game company and download a patch. I've even had games with stickers on the box warning you to do it. LucasArts had a program that would mail you a floppy with the patch if you didn't have a modem. I'm sure others would do the same.
Now yes, I agree they depend more on internet connections these days for automatic patching, but this isn't new.
As for the system requirements, we were complaining about this in the late 1980s too. They're going to create the best graphics possible because in 6-8 months or a year, when they want to keep selling the game, those high requirements won't be as demanding anymore. They still use the patch/update system as a temporary solution since it helps them optimize over time, especially when the game is popular. Take Cyberpunk 2077 for example – even without any expansions, it's far ahead of its release date.