Talk about Unreal Engine 5 and real life
Talk about Unreal Engine 5 and real life
Hi everyone,
I hope you're all doing well. Looking at the footage makes us wonder if we're really watching a real video or just something simulated. The daylight looks quite authentic, but at night it changes... why is that?
Link: https://www.polygon.com/23064113/unreal-...ation-demo
Best regards.
The only aspect that seems off is the flashlight effect used for the night scene. It appears to resemble a video game flashlight, placed awkwardly and coming from an unclear direction.
It might just be that nighttime lighting effects are harder to make realistic.
It’s likely the station would look less authentic if shown in rainy conditions, either during the day or at night.
I think the biggest issue with the night scene is it feels like it's rendered in standard dynamic range rather than HDR. Or at the least, the dynamic range feels compressed. Especially if you want to consider the virtual camera behaving like a normal camera.
For instance, I would expect the light fixtures to be overexposed and with bloom, and maybe when the light from the flash light is on something close. Also the reflections on the platform look off. For example at 1:19 in the video, the platform looks too dull. There should be a streak of light down the platform from the light fixture reflections. For a comparison, here's a video of someone walking down the streets at night while it's raining in Japan:
I tested the Matrix demo and it works well, with several angles appearing quite authentic.