F5F Stay Refreshed Software PC Gaming System Specifications Revealed

System Specifications Revealed

System Specifications Revealed

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Atayack
Member
144
10-04-2016, 11:37 AM
#11
The 1060 is a strong card, especially at 4K resolution, where the graphics card handles most of the processing. Higher settings are better transferred to it. You'd likely notice minimal texture pop-in because the card isn't overloaded.
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Atayack
10-04-2016, 11:37 AM #11

The 1060 is a strong card, especially at 4K resolution, where the graphics card handles most of the processing. Higher settings are better transferred to it. You'd likely notice minimal texture pop-in because the card isn't overloaded.

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Glenex
Member
56
10-04-2016, 01:13 PM
#12
Very subtle texture changes appear. Both distance scaling and extended distance scaling are adjusted at 20%. It works just fine when you tweak other options or keep them low. In GTA 5 this is the case. I spent many hours adjusting settings in GTA 5 until I got it right.
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Glenex
10-04-2016, 01:13 PM #12

Very subtle texture changes appear. Both distance scaling and extended distance scaling are adjusted at 20%. It works just fine when you tweak other options or keep them low. In GTA 5 this is the case. I spent many hours adjusting settings in GTA 5 until I got it right.

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SinAyy
Member
204
10-05-2016, 12:10 AM
#13
The listed specifications aren't applicable at those particular settings and resolutions. They're often not very reliable.
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SinAyy
10-05-2016, 12:10 AM #13

The listed specifications aren't applicable at those particular settings and resolutions. They're often not very reliable.

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jxzuzuzo
Posting Freak
750
10-05-2016, 01:18 AM
#14
Perhaps a little, though not really. Each rule seems made up, and the default quality is 1080p (unless instructions say otherwise, some titles need 720p at 30 fps). Just remember that most setups can run most games, but your experience will shift significantly...
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jxzuzuzo
10-05-2016, 01:18 AM #14

Perhaps a little, though not really. Each rule seems made up, and the default quality is 1080p (unless instructions say otherwise, some titles need 720p at 30 fps). Just remember that most setups can run most games, but your experience will shift significantly...

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117
10-05-2016, 06:20 AM
#15
I see two factors that often lead to inaccurate hardware needs. When something technically functions, it doesn’t always translate well in practice. I tested The Elder Scrolls IV: Oblivion on the lowest possible specs—it felt like playing Turok on the N64. Running Windows XP with minimal RAM was a real challenge. Manufacturers avoid supporting outdated hardware, and Intel has stopped backing the Core 2. AMD ignores chips older than Bulldozer or the HD 6000. NVIDIA doesn’t support anything beyond the GeForce 600. If your app claims compatibility but you’re facing problems, what options remain when your team can’t assist?
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Minestrike1905
10-05-2016, 06:20 AM #15

I see two factors that often lead to inaccurate hardware needs. When something technically functions, it doesn’t always translate well in practice. I tested The Elder Scrolls IV: Oblivion on the lowest possible specs—it felt like playing Turok on the N64. Running Windows XP with minimal RAM was a real challenge. Manufacturers avoid supporting outdated hardware, and Intel has stopped backing the Core 2. AMD ignores chips older than Bulldozer or the HD 6000. NVIDIA doesn’t support anything beyond the GeForce 600. If your app claims compatibility but you’re facing problems, what options remain when your team can’t assist?

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boss_ot
Junior Member
43
10-05-2016, 03:08 PM
#16
All statements are valid, and I understand your point. Unsupported hardware is tough to back. No game developer will purchase every card from ten years ago just to ensure compatibility. Still, I believe there should be a 'theoretical minimum' and 'supported minimum.' Why does this matter? Many people simply can't afford the frequent upgrades needed just to see slightly improved graphics. It's crucial to consider those who might not want to pay for constant improvements. Providing the bare essential specs could make a difference, even if it's not precise. In fact, people might feel more satisfied knowing they could run the next major title at 720p or 480p, even with reduced graphics quality.
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boss_ot
10-05-2016, 03:08 PM #16

All statements are valid, and I understand your point. Unsupported hardware is tough to back. No game developer will purchase every card from ten years ago just to ensure compatibility. Still, I believe there should be a 'theoretical minimum' and 'supported minimum.' Why does this matter? Many people simply can't afford the frequent upgrades needed just to see slightly improved graphics. It's crucial to consider those who might not want to pay for constant improvements. Providing the bare essential specs could make a difference, even if it's not precise. In fact, people might feel more satisfied knowing they could run the next major title at 720p or 480p, even with reduced graphics quality.

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CelticSloth
Junior Member
3
10-05-2016, 03:13 PM
#17
I doubt this approach will be effective since most people don’t read much. Including myself. Or they might just get mixed up. Those who are interested in playing games but struggle with newer systems probably already check their hardware specs anyway. Eventually, they might figure out that the requirements aren’t really important. After all, you don’t see an average person driving a 1970s Mustang—it’s usually someone who really understands the vehicle.
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CelticSloth
10-05-2016, 03:13 PM #17

I doubt this approach will be effective since most people don’t read much. Including myself. Or they might just get mixed up. Those who are interested in playing games but struggle with newer systems probably already check their hardware specs anyway. Eventually, they might figure out that the requirements aren’t really important. After all, you don’t see an average person driving a 1970s Mustang—it’s usually someone who really understands the vehicle.

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MrGasth
Member
226
10-11-2016, 05:50 AM
#18
I've encountered many individuals with outdated systems who wonder if their hardware will support a game or visit forums to check compatibility, only to discover they fall short of the necessary specs. The worst part is that someone might need a system costing over $500, which they can't afford at that stage. Wouldn't it be helpful to demonstrate a more affordable upgrade—one that meets minimum requirements but still allows the game to run? I believe not everyone has the same tech knowledge or the ability to find cost-effective solutions, such as adjusting resolution. The current standards seem overly strict.
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MrGasth
10-11-2016, 05:50 AM #18

I've encountered many individuals with outdated systems who wonder if their hardware will support a game or visit forums to check compatibility, only to discover they fall short of the necessary specs. The worst part is that someone might need a system costing over $500, which they can't afford at that stage. Wouldn't it be helpful to demonstrate a more affordable upgrade—one that meets minimum requirements but still allows the game to run? I believe not everyone has the same tech knowledge or the ability to find cost-effective solutions, such as adjusting resolution. The current standards seem overly strict.

J
Jeysoken
Junior Member
12
10-16-2016, 04:20 PM
#19
It seems the answer varies based on location. In areas with limited access to new hardware, more users might prefer older systems, though these aren't necessarily the main audience for many titles. Developers usually aim for the most common platform. The data from Steam suggests a majority use mid-range CPUs and recent graphics cards. If I were a publisher, I'd focus on that range to balance reach and support costs. Even if people are budget-conscious, they're unlikely to spend a lot on expensive games. As a developer, I probably won't have the same hardware setup since businesses often upgrade regularly.
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Jeysoken
10-16-2016, 04:20 PM #19

It seems the answer varies based on location. In areas with limited access to new hardware, more users might prefer older systems, though these aren't necessarily the main audience for many titles. Developers usually aim for the most common platform. The data from Steam suggests a majority use mid-range CPUs and recent graphics cards. If I were a publisher, I'd focus on that range to balance reach and support costs. Even if people are budget-conscious, they're unlikely to spend a lot on expensive games. As a developer, I probably won't have the same hardware setup since businesses often upgrade regularly.

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LeonardoGame
Member
235
10-16-2016, 04:29 PM
#20
It's surprising how a chip under half the specs could run the game smoothly. It made me think developers might be pushing players toward specific hardware brands.
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LeonardoGame
10-16-2016, 04:29 PM #20

It's surprising how a chip under half the specs could run the game smoothly. It made me think developers might be pushing players toward specific hardware brands.

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