System runs very heavy on processing power.
System runs very heavy on processing power.
Your 4.7Ghz 4790K with 4.4Ghz L3 Cache and CL11.12.12 2200Mhz RAM can drop to about 65fps, sometimes falling below 60 in busy city scenes without optimization. At stock settings (Allcore 4.2Ghz/1866DDR3), city scenes were around 42-45fps with heavy CPU load. Your optimized setup still handles 80-90% usage in similar settings, but now you see dips to 55-60fps with high CPU demand. The 4790 struggles under the frequency requirements, possibly due to slower non-Z board support at 1600Mhz DDR3. The game is designed for 8 threads and can run at 30FPS with strong single-core performance, but achieving 60FPS or better in demanding environments remains challenging.
It's interesting how people focus on the 3900X with more cores for the same bit price, but it only adds two extra cores. They're only really helpful if you truly need more cores. A 10c/20t chip will still perform well. My 6950X is handling games smoothly, and a 2015 10900K offers even better performance plus improved IPC and clock speed. It should keep running strong for a long time—just ensure you have proper cooling if you plan to overclock manually. Stock chips are generally stable compared to older CPUs.
And a 2080 Ti struggles with PCIe 3.0 x8 at about 3% performance loss. You can still use PCIe 3.0 x16, which means the GPU must handle roughly double the bandwidth required for games to start slowing down. 4.0 becomes useful if your board can support more lanes—otherwise it won’t help much, or you’ll need the faster PCIe 4.0 NVMe SSDs. Otherwise, it offers little benefit and will probably be a long time before it becomes necessary. The buyer specifically chose a 10900K because they need something durable, so upgrading paths shouldn’t be a big worry if you’re just buying a CPU for short-term stability. Your 10c/20t chip remains solid, so it’s unlikely a 5-year-old model will become a bottleneck soon. Cost matters if you’re focused on price, otherwise it’s less of an issue.
AC: This behavior is quite odd. When my character stands at one of the gates in Athens, my GPU spikes to 2070mhz while it drops to 1920mhz when I gaze at the countryside. The frame rate stays steady at 60fps thanks to HDR sync. Usage fluctuates between 75% and 85%, but hits 98% only when the character is by the shore. I sometimes wonder if my CPU is the bottleneck, other times it feels like the GPU is limiting performance, but since everything runs smoothly I don’t see a clear issue.