F5F Stay Refreshed Software PC Gaming Survey on hardware performance with hyperthreading

Survey on hardware performance with hyperthreading

Survey on hardware performance with hyperthreading

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DieseSarah
Junior Member
14
04-04-2016, 05:00 PM
#1
The survey data suggests that most users are equipped with quad-core processors, while 50.08% have dual-core and 43.84% possess single-core models. It seems the term "CPU" refers to cores rather than individual chips, which is logical given typical hardware setups. While I find it surprising that nearly half of respondents report hyperthreading, the figure under "Other Settings (Windows)" indicates a significant portion—about 54.39%—have this feature. This brings the overall percentage of users with hyperthreaded dual-core processors to roughly 54.5%, which is close to the total if we assume all triple-core and higher models also support it. I’m unsure if there’s another interpretation of hyperthreading in this context, especially since it doesn’t align with expectations of near-universal multi-threaded performance. The numbers from the "PC Physical CPU Details" section differ slightly, likely due to OS or regional variations.
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DieseSarah
04-04-2016, 05:00 PM #1

The survey data suggests that most users are equipped with quad-core processors, while 50.08% have dual-core and 43.84% possess single-core models. It seems the term "CPU" refers to cores rather than individual chips, which is logical given typical hardware setups. While I find it surprising that nearly half of respondents report hyperthreading, the figure under "Other Settings (Windows)" indicates a significant portion—about 54.39%—have this feature. This brings the overall percentage of users with hyperthreaded dual-core processors to roughly 54.5%, which is close to the total if we assume all triple-core and higher models also support it. I’m unsure if there’s another interpretation of hyperthreading in this context, especially since it doesn’t align with expectations of near-universal multi-threaded performance. The numbers from the "PC Physical CPU Details" section differ slightly, likely due to OS or regional variations.

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FikarXD
Member
193
04-04-2016, 09:14 PM
#2
Steam recognizes the distinction between logical and physical cores in the System Information area. Here’s a summary of my setup: Spoiler
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FikarXD
04-04-2016, 09:14 PM #2

Steam recognizes the distinction between logical and physical cores in the System Information area. Here’s a summary of my setup: Spoiler

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bosskiller1001
Junior Member
48
04-12-2016, 05:57 PM
#3
Hyper-threading is common in recent desktop CPUs, which explains why many users have multi-threaded processors
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bosskiller1001
04-12-2016, 05:57 PM #3

Hyper-threading is common in recent desktop CPUs, which explains why many users have multi-threaded processors

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Neon_Scarlet
Junior Member
49
04-14-2016, 11:32 AM
#4
I have confirmed that laptops with hyperthreading exist across many years, and it's more energy-saving to use fewer cores efficiently rather than letting more cores sit idle.
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Neon_Scarlet
04-14-2016, 11:32 AM #4

I have confirmed that laptops with hyperthreading exist across many years, and it's more energy-saving to use fewer cores efficiently rather than letting more cores sit idle.

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KidArmy21
Member
51
04-14-2016, 08:08 PM
#5
HyperThreading provides an estimated 3-10% increase for a core. It functions as a virtual core (not actual), with software-based implementation.
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KidArmy21
04-14-2016, 08:08 PM #5

HyperThreading provides an estimated 3-10% increase for a core. It functions as a virtual core (not actual), with software-based implementation.

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matsku25
Member
78
04-14-2016, 08:36 PM
#6
Steam seems to focus mainly on actual hardware cores, excluding logical ones. The section titled "Physical CPUs" suggests this approach, as logical cores aren't considered physical components.
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matsku25
04-14-2016, 08:36 PM #6

Steam seems to focus mainly on actual hardware cores, excluding logical ones. The section titled "Physical CPUs" suggests this approach, as logical cores aren't considered physical components.

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shredan999
Junior Member
45
04-16-2016, 07:46 PM
#7
Varies by application, typically around 30% for virtual machines and 3D rendering, plus CPU workloads.
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shredan999
04-16-2016, 07:46 PM #7

Varies by application, typically around 30% for virtual machines and 3D rendering, plus CPU workloads.

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_Geqr_
Senior Member
554
04-16-2016, 08:07 PM
#8
Absolutely, I agree—it's mainly used when cores become inactive. The main issue is how many applications or games are designed with hyper-threading in mind. In reality, very few are built for it; most focus on rendering, encoding, or other tasks rather than gaming. I don't think the 30% figure is accurate, as reviews suggest hyperthreading only improves performance by about 10% for programs that actually use it. Don't let the hype mislead you.
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_Geqr_
04-16-2016, 08:07 PM #8

Absolutely, I agree—it's mainly used when cores become inactive. The main issue is how many applications or games are designed with hyper-threading in mind. In reality, very few are built for it; most focus on rendering, encoding, or other tasks rather than gaming. I don't think the 30% figure is accurate, as reviews suggest hyperthreading only improves performance by about 10% for programs that actually use it. Don't let the hype mislead you.

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LorrenK
Senior Member
703
04-17-2016, 08:21 AM
#9
I verified it myself and achieved a 30% improvement in 3D rendering. You don't code for hyperthreading or SMT, you focus on using multiple threads, and the operating system manages the execution.
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LorrenK
04-17-2016, 08:21 AM #9

I verified it myself and achieved a 30% improvement in 3D rendering. You don't code for hyperthreading or SMT, you focus on using multiple threads, and the operating system manages the execution.

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AthenasLight
Posting Freak
781
04-17-2016, 01:11 PM
#10
I'll keep the terminology clear and concise. Programs designed for single-core performance tend to work better without hyperthreading enabled. While number crunching applications (encoders, renderers) benefit from HT support, Adobe projects run smoothly with it. Our differences are limited to around 20%. I'm searching for earlier reviews that dive deep into single-core and hybrid quad architectures.
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AthenasLight
04-17-2016, 01:11 PM #10

I'll keep the terminology clear and concise. Programs designed for single-core performance tend to work better without hyperthreading enabled. While number crunching applications (encoders, renderers) benefit from HT support, Adobe projects run smoothly with it. Our differences are limited to around 20%. I'm searching for earlier reviews that dive deep into single-core and hybrid quad architectures.