F5F Stay Refreshed Software PC Gaming Summary of cargo interaction

Summary of cargo interaction

Summary of cargo interaction

M
Mah_11
Junior Member
44
08-16-2019, 12:47 PM
#1
Original content featuring numerous images and four videos. The excitement comes from launching weapons or missiles rather than cargo handling. Here are the five scenarios you'll face in Star Citizen. Player to item: Small objects you can grab with one or two hands. Use F to pick up, press again to drop or hold F to place precisely. Bigger items needing two hands will spin automatically before being collected. Usable items can switch between cargo mode and in-use mode by double-tapping F. The system is designed so you won’t have to constantly move everything—enjoy activities like flipping a coin or juggling (insert clown music here). Player to massive item: Heavy objects too bulky for solo transport. Drones or loaders are required. These usually go into containers, which can also be mounted on pallets. You won’t be able to stack items on top of containers. Player to container: Tanks or crates that consolidate cargo into one unit, ready for shipment. Containers and tanks are self-propelled, managed by a cargo jack, and can be stacked or grouped. All have two valves (SCU) and ports. SCU sets outer size limits so containers fit properly. Ports define inner dimensions with 0.25m spacing (their calculations aren’t perfect, so I’ll leave it at that). When you place something inside, it takes up the required number of ports (pistol = 1p, rifle = 2p, etc.). You can store anything—even living creatures—but not bulk goods or liquids. Tanks serve a different purpose than containers. (What happens when the sheep urinates the cage stays to be revealed) Player to pallet: Pallets bundle multiple objects or containers for transport. They move independently, driven by a cargo jack but cannot be stacked. Player to cargo bay: The ship’s manifest appears on your MobiGlass, helping you organize cargo and adjust your ship’s balance based on weight. Cargo holds use ground plates like pallets. You can secure items inside, even if the power plant fails, though damaged plates may lose their grip. The cargo jack powers containers or pallets for safe movement and offers a user-friendly interface for handling large groups (like Hull E). Advanced units can track you automatically or operate autonomously in your cargo hold—this could revolutionize hauling. And is there anyone who can clarify the math behind it? The 2SCU, 63Port container measures 2.5m x 1.25m x 1.25m with a 2.25m x 1.0m interior. In a 0.25m cube, you could fit 144 items; in a 0.25m³ space, only 9 can fit. The number 63 comes from how ports are arranged when multiple ports are used for the same item.
M
Mah_11
08-16-2019, 12:47 PM #1

Original content featuring numerous images and four videos. The excitement comes from launching weapons or missiles rather than cargo handling. Here are the five scenarios you'll face in Star Citizen. Player to item: Small objects you can grab with one or two hands. Use F to pick up, press again to drop or hold F to place precisely. Bigger items needing two hands will spin automatically before being collected. Usable items can switch between cargo mode and in-use mode by double-tapping F. The system is designed so you won’t have to constantly move everything—enjoy activities like flipping a coin or juggling (insert clown music here). Player to massive item: Heavy objects too bulky for solo transport. Drones or loaders are required. These usually go into containers, which can also be mounted on pallets. You won’t be able to stack items on top of containers. Player to container: Tanks or crates that consolidate cargo into one unit, ready for shipment. Containers and tanks are self-propelled, managed by a cargo jack, and can be stacked or grouped. All have two valves (SCU) and ports. SCU sets outer size limits so containers fit properly. Ports define inner dimensions with 0.25m spacing (their calculations aren’t perfect, so I’ll leave it at that). When you place something inside, it takes up the required number of ports (pistol = 1p, rifle = 2p, etc.). You can store anything—even living creatures—but not bulk goods or liquids. Tanks serve a different purpose than containers. (What happens when the sheep urinates the cage stays to be revealed) Player to pallet: Pallets bundle multiple objects or containers for transport. They move independently, driven by a cargo jack but cannot be stacked. Player to cargo bay: The ship’s manifest appears on your MobiGlass, helping you organize cargo and adjust your ship’s balance based on weight. Cargo holds use ground plates like pallets. You can secure items inside, even if the power plant fails, though damaged plates may lose their grip. The cargo jack powers containers or pallets for safe movement and offers a user-friendly interface for handling large groups (like Hull E). Advanced units can track you automatically or operate autonomously in your cargo hold—this could revolutionize hauling. And is there anyone who can clarify the math behind it? The 2SCU, 63Port container measures 2.5m x 1.25m x 1.25m with a 2.25m x 1.0m interior. In a 0.25m cube, you could fit 144 items; in a 0.25m³ space, only 9 can fit. The number 63 comes from how ports are arranged when multiple ports are used for the same item.

F
FrozenCinders
Junior Member
20
08-16-2019, 12:47 PM
#2
You're surprised by how difficult it is for two people to lift boxes.
F
FrozenCinders
08-16-2019, 12:47 PM #2

You're surprised by how difficult it is for two people to lift boxes.

L
Lqon
Junior Member
6
08-16-2019, 12:47 PM
#3
The issue revolves around the port layout. If they used the full box and split it into ports, accounting for walls would reduce the available space significantly—leaving just a small usable area while still allocating many ports.
L
Lqon
08-16-2019, 12:47 PM #3

The issue revolves around the port layout. If they used the full box and split it into ports, accounting for walls would reduce the available space significantly—leaving just a small usable area while still allocating many ports.

C
233
08-16-2019, 12:47 PM
#4
This size would be more practical: lol:
C
Configurations
08-16-2019, 12:47 PM #4

This size would be more practical: lol:

B
BlixionFyre
Member
59
08-16-2019, 12:47 PM
#5
Posted a new game concept on the discussion board.
B
BlixionFyre
08-16-2019, 12:47 PM #5

Posted a new game concept on the discussion board.

T
Tuetme
Senior Member
418
08-16-2019, 12:47 PM
#6
Additionally, you also lose space due to various reasons, along with other miscellaneous items.
T
Tuetme
08-16-2019, 12:47 PM #6

Additionally, you also lose space due to various reasons, along with other miscellaneous items.

M
MrWorldWide_e
Member
65
08-16-2019, 12:47 PM
#7
Refugees from Xi'an moving across the border are being referred to as sundries.
M
MrWorldWide_e
08-16-2019, 12:47 PM #7

Refugees from Xi'an moving across the border are being referred to as sundries.

D
Dustroier
Junior Member
9
08-16-2019, 12:48 PM
#8
Orphans of Vanduul, perhaps they're not as terrible as thought.
D
Dustroier
08-16-2019, 12:48 PM #8

Orphans of Vanduul, perhaps they're not as terrible as thought.

M
MC_Asriel
Member
54
08-16-2019, 12:48 PM
#9
Dust, blood, packing peanuts, and illegal fish items
M
MC_Asriel
08-16-2019, 12:48 PM #9

Dust, blood, packing peanuts, and illegal fish items