Successfully transitioned from DirectX 12 to DirectX 11.
Successfully transitioned from DirectX 12 to DirectX 11.
If a game utilizes solely the DirectX 12 Application Programming Interface (API), then that’s the only API it can leverage, as DirectX 11 lacks compatibility with its specific instruction sets. Which game are you referring to? Many games provide adjustable settings within their graphics options.
So the thing is when i play BF5 in DX12 my gpu is at 7% and my cpu is at 70% but when I change to DX11 my gpu is at a 100% and my cpu is at 60% (R5 2600 4.1GHZ, 1060 6gb DX 12), and I am getting way better fps in DX11, so I was wondering if I could change games that has dx 12 but no options to change it to DX11 to Dx11 and then get the performance boost from it. no particular game in mind.
There isn’t currently any game that exclusively utilizes DirectX 12; such titles typically don't run as effectively. Battlefield V is an anomaly due to its high demands, however, your graphics card utilization indicates a different issue. While DirectX 12 can create increased strain and higher GPU usage, it wouldn’t completely disable a graphics card.
Attempt reinstalling your Nvidia drivers from GeForce.com. If you're utilizing GeForce Experience for game optimization, manually adjust the settings after letting it revert to default configurations. GeForce Experience frequently causes difficulties, and I discontinued its use many years ago.
I recently updated my NVIDIA drivers the moment they were released, specifically for Battlefield V, which pleased me greatly. I’ve also abandoned GeForce Experience years ago and manage my graphics settings independently. Notably, within Battlefield V when I utilize DirectX 12 with all settings set to low, my processor reaches 65% usage while my graphics card remains at just 3-5%. However, when I switch to ultra settings in DirectX 12, the CPU climbs to 80-85%, and the GPU drops to 7%. Conversely, if I revert to DirectX 11 and maintain ultra settings, the GPU consistently operates at 100%. I’m puzzled by this significant disparity between these two rendering APIs. Thank you for your assistance.
Using MSI Afterburner and Windows Task Manager concurrently on a secondary display presented an odd situation for me. However, I observed that when my graphics card was operating at lower loads, my central processing unit’s utilization increased significantly, which might account for the minimal frame rate drops I was experiencing.