F5F Stay Refreshed Hardware Desktop Stuttering and janky visual artifacts

Stuttering and janky visual artifacts

Stuttering and janky visual artifacts

B
BLB02
Junior Member
12
03-21-2024, 11:59 PM
#1
I assembled a machine a few years back featuring an ASUS TUF OC RTX 3080, Ryzen 5900X, 32GB of RAM, and dual M.2 solid-state drives. Right away I observed that game visuals didn’t display correctly even though frame rates appeared high. Now I use a 4K 144Hz monitor (M32U), yet the same problem shows up on 1080p and 1440p panels (also at 144Hz). I’ve tried numerous driver updates over the years, so I’m sure it’s not a hardware limitation, although performance can dip after new releases. Describing the issue is difficult because it feels similar to low FPS, but it goes further, affecting all titles consistently. Switching monitors or adjusting graphics settings doesn’t resolve the flickering or stuttering; it remains consistent across resolutions. It seems like objects in motion jitter across the screen, creating a very choppy experience. I recorded several screenshots during gameplay, but YouTube’s compression reduces the visibility of these issues in videos: Halo Infinite: https://www.youtube.com/watch?v=52pLI_Qd1u4 Forza: https://www.youtube.com/watch?v=jbphLWOdsco Games perform noticeably better on consoles, even though my PC is more capable. I began doubting whether the problem was mental, but recently helped a friend upgrade to a similarly powerful system. Connecting my M32U monitor to theirs made everything run smoothly. The same titles executed flawlessly at their settings. While it’s unclear if this aids troubleshooting, I notice significantly more pop-in than expected for that hardware. Cutscenes appear very unstable, as if assets are struggling to load. Resetting Windows to default settings multiple times didn’t help. Many games also fail to scale properly, and adjusting video options doesn’t seem to produce the desired improvements—changing between low and ultra still leaves a noticeable gap in performance. It feels like there’s an underlying issue affecting the display or rendering pipeline. Any advice would be greatly appreciated!
B
BLB02
03-21-2024, 11:59 PM #1

I assembled a machine a few years back featuring an ASUS TUF OC RTX 3080, Ryzen 5900X, 32GB of RAM, and dual M.2 solid-state drives. Right away I observed that game visuals didn’t display correctly even though frame rates appeared high. Now I use a 4K 144Hz monitor (M32U), yet the same problem shows up on 1080p and 1440p panels (also at 144Hz). I’ve tried numerous driver updates over the years, so I’m sure it’s not a hardware limitation, although performance can dip after new releases. Describing the issue is difficult because it feels similar to low FPS, but it goes further, affecting all titles consistently. Switching monitors or adjusting graphics settings doesn’t resolve the flickering or stuttering; it remains consistent across resolutions. It seems like objects in motion jitter across the screen, creating a very choppy experience. I recorded several screenshots during gameplay, but YouTube’s compression reduces the visibility of these issues in videos: Halo Infinite: https://www.youtube.com/watch?v=52pLI_Qd1u4 Forza: https://www.youtube.com/watch?v=jbphLWOdsco Games perform noticeably better on consoles, even though my PC is more capable. I began doubting whether the problem was mental, but recently helped a friend upgrade to a similarly powerful system. Connecting my M32U monitor to theirs made everything run smoothly. The same titles executed flawlessly at their settings. While it’s unclear if this aids troubleshooting, I notice significantly more pop-in than expected for that hardware. Cutscenes appear very unstable, as if assets are struggling to load. Resetting Windows to default settings multiple times didn’t help. Many games also fail to scale properly, and adjusting video options doesn’t seem to produce the desired improvements—changing between low and ultra still leaves a noticeable gap in performance. It feels like there’s an underlying issue affecting the display or rendering pipeline. Any advice would be greatly appreciated!