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Strange shaking while playing video games?

Strange shaking while playing video games?

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Lukox
Junior Member
40
06-26-2026, 09:29 AM
#1
Description Hi, I need assistance with my recent problem. In some games (especially Dying Light 2, Detroit Become Human) I have a problem with sudden frametime spikes (?). In the case of Detroit, the problem occurs at specific times, while in Dying Light 2 simply along with movement, the same thing happens in the built-in benchmark. From the indicators I can't read any unknown aberrations. When frametime goes up then GPU clocking and GPU memory clocking go down, while CPU goes up. All temperatures, voltages are normal. The computer passed stability tests in furmark, 3D Mark, Memtest86. No problems detected. Benchmark scores are also within the norm: AS SSD, 3D Mark (Time Spy Extreme, Storage Benchmark), Cinebench R23. LatencyMon did not indicate anything. All test sequences were executed with minimal background applications. I started noticing the problem around the time I replaced the drives - from an Adata Gammix S11 Pro to a Lexar NM790 and using a Thermalright contact frame. Then I installed a clean Windows 11 Pro - stable channel. Before that, I was running Windows 11 Pro on the beta channel. Detroit Become Human problems preview What is weird is that after reloading the scene, this moment runs smoothly. The problem will recur after restarting the game. This repetitiveness and the lack of a problem the second time the scene was loaded suggested to me a problem with the shader cache (??). Please help. I have run out of ideas. 🙁 First troubleshooting attempts On this clean installation of Windows 11 Pro, depending on several consecutive Windows "quality" updates, the problem worsened or waned. It never went away. I control-installed Windows 10 Pro (disabling E cores due to lack of communication with Thread Director) and the problem was then the least, but it still existed. I checked to see if the contact frame was causing a lack of contact with the pins. I checked if the problem occurs on new, moderately old and very old AMD Radeon drivers. The rest of the things I tried -UEFI update/downgrade; -re-seating GPU; -clean GPU driver install; -RBAR On/Off; -XMP On/Off; -CPU OC On/Off; -Freesync On/Off; -MPO On/Off -Game Bar Off; -Game mode On/Off; -Elevating games priority via Task Manager; -etc... I don't remember more than that. In total, I troubleshot for ~~30h on my days off per month. Full specification i5-12600K (Enhanced Multi Core Performance enabled, stock) Gigabyte Z690 Gaming X DDR4 (F27, newest UEFI) Powercolor RedDevil RX 6900XT (OC bios, RBAR enabled, stock) Corsair 32GB (2x16GB) 3600MHz CL18 Vengeance RGB PRO SL (XMP enabled, Gear 1, dual channel) Lexar NM790 1TB (running on pcie 4.0x4, system) Lexar NM790 2TB (running on pcie 4.0x4, rest) Corsair RM1000X Arctic Liquid Freezer II 240mm Windows 11 Pro (22H2, 22621.2428, Windows Feature Experience Pack 1000.22674.1000.0) Monitor LG 27GP850
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Lukox
06-26-2026, 09:29 AM #1

Description Hi, I need assistance with my recent problem. In some games (especially Dying Light 2, Detroit Become Human) I have a problem with sudden frametime spikes (?). In the case of Detroit, the problem occurs at specific times, while in Dying Light 2 simply along with movement, the same thing happens in the built-in benchmark. From the indicators I can't read any unknown aberrations. When frametime goes up then GPU clocking and GPU memory clocking go down, while CPU goes up. All temperatures, voltages are normal. The computer passed stability tests in furmark, 3D Mark, Memtest86. No problems detected. Benchmark scores are also within the norm: AS SSD, 3D Mark (Time Spy Extreme, Storage Benchmark), Cinebench R23. LatencyMon did not indicate anything. All test sequences were executed with minimal background applications. I started noticing the problem around the time I replaced the drives - from an Adata Gammix S11 Pro to a Lexar NM790 and using a Thermalright contact frame. Then I installed a clean Windows 11 Pro - stable channel. Before that, I was running Windows 11 Pro on the beta channel. Detroit Become Human problems preview What is weird is that after reloading the scene, this moment runs smoothly. The problem will recur after restarting the game. This repetitiveness and the lack of a problem the second time the scene was loaded suggested to me a problem with the shader cache (??). Please help. I have run out of ideas. 🙁 First troubleshooting attempts On this clean installation of Windows 11 Pro, depending on several consecutive Windows "quality" updates, the problem worsened or waned. It never went away. I control-installed Windows 10 Pro (disabling E cores due to lack of communication with Thread Director) and the problem was then the least, but it still existed. I checked to see if the contact frame was causing a lack of contact with the pins. I checked if the problem occurs on new, moderately old and very old AMD Radeon drivers. The rest of the things I tried -UEFI update/downgrade; -re-seating GPU; -clean GPU driver install; -RBAR On/Off; -XMP On/Off; -CPU OC On/Off; -Freesync On/Off; -MPO On/Off -Game Bar Off; -Game mode On/Off; -Elevating games priority via Task Manager; -etc... I don't remember more than that. In total, I troubleshot for ~~30h on my days off per month. Full specification i5-12600K (Enhanced Multi Core Performance enabled, stock) Gigabyte Z690 Gaming X DDR4 (F27, newest UEFI) Powercolor RedDevil RX 6900XT (OC bios, RBAR enabled, stock) Corsair 32GB (2x16GB) 3600MHz CL18 Vengeance RGB PRO SL (XMP enabled, Gear 1, dual channel) Lexar NM790 1TB (running on pcie 4.0x4, system) Lexar NM790 2TB (running on pcie 4.0x4, rest) Corsair RM1000X Arctic Liquid Freezer II 240mm Windows 11 Pro (22H2, 22621.2428, Windows Feature Experience Pack 1000.22674.1000.0) Monitor LG 27GP850

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J4im3x0
Member
164
06-26-2026, 11:59 AM
#2
Hey there! Have you cleared out the CMOS every time you did a BIOS update? If not, it might be worth trying now just to be safe. Did any weird stuff happen right after installing Windows 11? Since both things are in beta or early testing, they're probably buggy. You'd need to install the regular consumer version just to make sure everything is fine. Was your old hard drive connected while you did the new install on the new one?
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J4im3x0
06-26-2026, 11:59 AM #2

Hey there! Have you cleared out the CMOS every time you did a BIOS update? If not, it might be worth trying now just to be safe. Did any weird stuff happen right after installing Windows 11? Since both things are in beta or early testing, they're probably buggy. You'd need to install the regular consumer version just to make sure everything is fine. Was your old hard drive connected while you did the new install on the new one?

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XpertAndrew
Junior Member
39
07-16-2026, 11:43 PM
#3
Hi, thanks for getting back to me. When I update or downgrade UEFI, it wipes things automatically. But after I manually reset it and still see no changes, this setup worked really well on W11 Beta for two years with Gammix S11 Pro drives. Moving to W10 was just to test. Now I'm using stable W11 without any changes. The old drive isn't connected; only Lexars were attached during the install. Normally, it's probably the drives causing the problem because something weird happened right before the upgrade. On the other hand, Crystal Disk Info shows no errors in AS SSD or 3D Mark, and the storage speeds look normal. It's tough for me to blame the drives since everything runs fine in Windows file operations.
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XpertAndrew
07-16-2026, 11:43 PM #3

Hi, thanks for getting back to me. When I update or downgrade UEFI, it wipes things automatically. But after I manually reset it and still see no changes, this setup worked really well on W11 Beta for two years with Gammix S11 Pro drives. Moving to W10 was just to test. Now I'm using stable W11 without any changes. The old drive isn't connected; only Lexars were attached during the install. Normally, it's probably the drives causing the problem because something weird happened right before the upgrade. On the other hand, Crystal Disk Info shows no errors in AS SSD or 3D Mark, and the storage speeds look normal. It's tough for me to blame the drives since everything runs fine in Windows file operations.

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The_Op_Reaper
Junior Member
19
07-20-2026, 03:42 AM
#4
It's because I'm lazy and don't want to type. This is why you should clear CMOS: https://forums. Look out for @drea.drechsler answer.
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The_Op_Reaper
07-20-2026, 03:42 AM #4

It's because I'm lazy and don't want to type. This is why you should clear CMOS: https://forums. Look out for @drea.drechsler answer.

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dianarose32129
Senior Member
570
07-20-2026, 11:46 AM
#5
Hey! Some good news came through. After cleaning my CMOS (while the GPU drivers were upgraded to version 23.10.2), some new things happened. Here are the three main changes: First, the "helicopter sequence" in Detroit Become Human had its lag cut down to less than one second. It's still a bit noticeable but much better and less annoying. Second, scenes load at least twice as fast now. Third, my CPU usage while playing dropped to around 40% or 50%, compared to the middle of the 80s before. At this point, I think for Detroit Become Human, it's a minor issue caused by driver shader cache problems (the game uses Vulkan). Unfortunately, Dying Light 2 hasn't seen any changes yet so far. Everything has been tested in borderless mode. I guess that the game would perform better in fullscreen settings like Windows does with optimizations, but my case is broken. When I try to use fullscreen mode, the monitor goes black and then turns back on at 165Hz (2560x1440), but only at 60Hz frames per second. There isn't much I can fix about this. Tests in frameless settings show normal performance there, but it seems to be broken here. In the rest of the games, fullscreen works fine with a resolution of 2560x1440 and 165Hz freesync, but only for me in this game.
D
dianarose32129
07-20-2026, 11:46 AM #5

Hey! Some good news came through. After cleaning my CMOS (while the GPU drivers were upgraded to version 23.10.2), some new things happened. Here are the three main changes: First, the "helicopter sequence" in Detroit Become Human had its lag cut down to less than one second. It's still a bit noticeable but much better and less annoying. Second, scenes load at least twice as fast now. Third, my CPU usage while playing dropped to around 40% or 50%, compared to the middle of the 80s before. At this point, I think for Detroit Become Human, it's a minor issue caused by driver shader cache problems (the game uses Vulkan). Unfortunately, Dying Light 2 hasn't seen any changes yet so far. Everything has been tested in borderless mode. I guess that the game would perform better in fullscreen settings like Windows does with optimizations, but my case is broken. When I try to use fullscreen mode, the monitor goes black and then turns back on at 165Hz (2560x1440), but only at 60Hz frames per second. There isn't much I can fix about this. Tests in frameless settings show normal performance there, but it seems to be broken here. In the rest of the games, fullscreen works fine with a resolution of 2560x1440 and 165Hz freesync, but only for me in this game.

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TheBlackCatHD
Member
171
07-20-2026, 02:25 PM
#6
Hey, great news. That's what I wrote in my book and it mostly worked out. Besides fixing another DDU on your GPU driver, the problem is still happening even in Dying Light, so maybe a game update will fix it later. In the meantime, have a good luck and happy gaming. Let me know if you run into more trouble. Also, try this: If you use an app like Steam or MSI, turn them off temporarily. Sometimes they cause little lag. You can also change your mouse polling rate to see if that helps too.
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TheBlackCatHD
07-20-2026, 02:25 PM #6

Hey, great news. That's what I wrote in my book and it mostly worked out. Besides fixing another DDU on your GPU driver, the problem is still happening even in Dying Light, so maybe a game update will fix it later. In the meantime, have a good luck and happy gaming. Let me know if you run into more trouble. Also, try this: If you use an app like Steam or MSI, turn them off temporarily. Sometimes they cause little lag. You can also change your mouse polling rate to see if that helps too.

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juri1990
Senior Member
441
07-20-2026, 04:20 PM
#7
Hey, the issue is coming back up again. It's almost exactly like before, but the CPU is always at 100% (DL2), while the graphics card jumps between 60 and 98%. There isn't a bottleneck because I picked that processor and card two years ago to make sure there would be none. Two years ago, when I played, it was mostly the card maxed out and the CPU stayed around 60%. Since then, I tried turning off virtualization and C-States but nothing changed. In a few days I'll check if all my CPU pins are aligned straight and I'll go back to the original Intel graphics card (ILM) just to see if that helps. If nothing works, I'm thinking about making a move to run some games on Linux. That would fix any possible Windows glitch, but moving data around is too risky for now. I will keep this thread posted so anyone else with similar problems can learn from my experience.
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juri1990
07-20-2026, 04:20 PM #7

Hey, the issue is coming back up again. It's almost exactly like before, but the CPU is always at 100% (DL2), while the graphics card jumps between 60 and 98%. There isn't a bottleneck because I picked that processor and card two years ago to make sure there would be none. Two years ago, when I played, it was mostly the card maxed out and the CPU stayed around 60%. Since then, I tried turning off virtualization and C-States but nothing changed. In a few days I'll check if all my CPU pins are aligned straight and I'll go back to the original Intel graphics card (ILM) just to see if that helps. If nothing works, I'm thinking about making a move to run some games on Linux. That would fix any possible Windows glitch, but moving data around is too risky for now. I will keep this thread posted so anyone else with similar problems can learn from my experience.

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ZeroXbot
Member
225
07-20-2026, 04:39 PM
#8
To fix this one time, you gotta wipe it clean and start fresh. This is what we have been doing before. Have you checked your mouse speed settings?
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ZeroXbot
07-20-2026, 04:39 PM #8

To fix this one time, you gotta wipe it clean and start fresh. This is what we have been doing before. Have you checked your mouse speed settings?

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JakeTheTiger
Member
216
07-20-2026, 10:36 PM
#9
Update issues are messing up Windows and slowing down games on certain computers.
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JakeTheTiger
07-20-2026, 10:36 PM #9

Update issues are messing up Windows and slowing down games on certain computers.