Stop chromatic aberration (Bloodborne, Dying Light, Witcher 3)
Stop chromatic aberration (Bloodborne, Dying Light, Witcher 3)
Hey everyone, I’m sharing this today to raise awareness about a visual issue that’s appearing in some recent video games. Chromatic Aberration creates a strong 3D look on the edges of the screen, making parts blurry and lowering overall image quality. This effect is especially noticeable in titles like Dying Light and Bloodborne, where it makes the games look much worse than intended. Paired with a lack of anti-aliasing, it appears particularly problematic in Bloodborne, which I’ve seen firsthand—my HDMI cable seemed to be the culprit due to a strange glare. It seems developers might be leaning too heavily on artistic effects inspired by film and photography, even though those are typically corrected in final media. Let’s prevent this from becoming a trend and get a way to turn it off if needed. For more details, check Ashton Scally’s BLOODBORNE explanation (skip to 2:35), Joker’s breakdown in Witcher 3, and the Reddit thread with relevant images.
The real interest lies in implementing vignetting as a visual feature, paired with a 24 frames per second cinematic frame rate.
I've noticed this effect can be a bit bothersome in FP games but less noticeable in TP titles. I appreciate the visual style as long as it doesn't come across too obviously, similar to what you see in some ENB scenes for Skyrim—subtlety works well for me.
I accept lens flares and motion blur, though this goes too far...
In games like Bloodborne, you usually focus on the experience and don’t pay much attention to small details, which means it rarely bothers me.
You observed the issue early on and it kept happening. It wasn’t just the missing AA, but other parts of the game felt off. This seems to depend on different people.