Still not finished in my opinion. Not really what I’m into.
Still not finished in my opinion. Not really what I’m into.
I played during its early days. It seems at $107m it should have progressed further. I’m unsure. The hype really let me down after seeing everything. Still, despite the poor performance on my rig, I believe it will eventually be completed. Unlike many other titles that rely on early access or crowdfunding, this follows a different model. In my opinion, we’ll see results in 3 to 5 years. I’m supporting it, but I just don’t like how it’s running and feel it needs improvement now.
You're free to share your perspective, though the execution and overall feel are typical for a high-budget project (it's still early in the process). If you experienced any major game at this point, you'd likely notice similar elements, and the scale makes it quite impressive.
I began noticing worries about the game after they pushed back the FPS module once more. I really enjoy what the game has to offer, but I’m disappointed things haven’t moved forward as expected. It’s hard to believe it’s still a few years away, and everything remains uncertain. We’ll find out soon enough.
This stage in the process focuses on backend and core features. Client improvements are usually postponed until beta testing, though the game's open nature has led to significant enhancements beyond what you'd expect at this stage. After foundational work is complete, content generation becomes smoother and optimization becomes feasible since changes are more stable. A key issue I observe is that many players gauge their understanding of scale through public alphas/betas, which often resemble beta testing or demo environments. This can mislead people about where the project truly stands. In reality, experiencing an actual alpha is a much larger leap compared to closed development, and most announcements are limited to short teasers rather than full reveals. Remember that once development moves beyond open testing, progress slows down despite increased investment; more resources don’t necessarily accelerate work and can even add complexity. Ultimately, higher budgets often reflect better quality goals, not just profit motives.
I completely agree, it seems many people overlook that Star Citizen's release is well ahead of any early access titles and offers a much broader experience. In my view, the current version is quite solid despite the fact that it's been about three years since we began. Squadron 42 is scheduled for launch, and I think the online component will advance rapidly based on their single-player progress. PS: I’m borrowing this idea from @Grrizz for use in BESSI.
If you're experiencing slow performance, Arena Commander maintains a steady 60+ FPS. The main concern is that Squadron 42 remains the top priority, though they've had to keep certain details about the developers quiet. Star Citizen exists mainly due to what they've developed for Squadron 42; perhaps they should have focused solely on that group instead of expanding to Star Citizen, which might have led to more acceptance. The FPS issue is acknowledged, but thanks to feedback about Arena Commander, we won't see Star Marine until the game is fully refined. We should expect updates in versions 2.2 and 2.3, though a full release isn't expected until late spring or summer.
In recent times, the development process for major AAA titles has extended significantly. While this isn't inherently positive or negative, it's important to recognize that the final stage of a typical cycle isn't just the release itself. These companies are increasingly open about their methods. Even games with substantial funding often have issues post-launch and aren't fully polished until later. Alpha Beta Release DLC1 DLC2 <-----------------------------------------------------------------------------------------------------------------|--------------------------|------------------------|--------------|
It would be a strong case if Star Citizen were the sole title they developed. Yet this isn't true, and I believe most people miss this point. The situation with Star Citizen stems from uncertainty about how all aspects—including the PU—will work together. Squadron 42 isn’t dealing with any of these concerns. It’s a space simulation, and that’s where my concern lies. This segment remains largely unstable, especially since the game was planned to launch about six months ago. I think it’s reasonable to believe that feature expansion has led to development issues because it’s evident.