F5F Stay Refreshed Software PC Gaming Steam-compatible VR headsets include options like Oculus Quest, HTC Vive, and Valve Index.

Steam-compatible VR headsets include options like Oculus Quest, HTC Vive, and Valve Index.

Steam-compatible VR headsets include options like Oculus Quest, HTC Vive, and Valve Index.

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Clark__M
Junior Member
36
06-25-2018, 12:13 AM
#1
You’re looking to try a VR experience called Room VR: A Dark Matter on Steam. Since you haven’t used a VR headset before, you’ll want to check which model fits your setup—your Z590A-Pro board and 3070 chipset should work. The game suggests you can play seated, which is convenient for a small space. Regarding sensors, it depends on the headset you choose; some require additional peripherals. As for rentals near Denver, there are options available if you prefer not to buy the full game.
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Clark__M
06-25-2018, 12:13 AM #1

You’re looking to try a VR experience called Room VR: A Dark Matter on Steam. Since you haven’t used a VR headset before, you’ll want to check which model fits your setup—your Z590A-Pro board and 3070 chipset should work. The game suggests you can play seated, which is convenient for a small space. Regarding sensors, it depends on the headset you choose; some require additional peripherals. As for rentals near Denver, there are options available if you prefer not to buy the full game.

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StrawberryKat
Junior Member
33
06-25-2018, 12:13 AM
#2
Since you haven’t used a VR headset before, I’d recommend checking out a VR arcade nearby if they have one. The idea is that I bought a headset recently and it caused me serious discomfort.
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StrawberryKat
06-25-2018, 12:13 AM #2

Since you haven’t used a VR headset before, I’d recommend checking out a VR arcade nearby if they have one. The idea is that I bought a headset recently and it caused me serious discomfort.

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jlien11
Senior Member
253
06-25-2018, 12:13 AM
#3
You require a method to monitor the motion controllers. Games that focus on sitting will usually also involve using a controller. Here are some examples (just a couple I could think of): Project Cars Titanic VR I understand my office is compact, so I mostly play standing games. Still, I need to be quite precise, but it functions. I lay a mat on the floor to keep track of my position. A limited play space doesn’t mean VR isn’t effective. I enjoy the Room series and have tried all of them, but I don’t think buying a VR system for just one title makes sense. You should decide if you truly want VR, look for a friend who’s open to letting you use theirs briefly, or check out a VR arcade as suggested.
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jlien11
06-25-2018, 12:13 AM #3

You require a method to monitor the motion controllers. Games that focus on sitting will usually also involve using a controller. Here are some examples (just a couple I could think of): Project Cars Titanic VR I understand my office is compact, so I mostly play standing games. Still, I need to be quite precise, but it functions. I lay a mat on the floor to keep track of my position. A limited play space doesn’t mean VR isn’t effective. I enjoy the Room series and have tried all of them, but I don’t think buying a VR system for just one title makes sense. You should decide if you truly want VR, look for a friend who’s open to letting you use theirs briefly, or check out a VR arcade as suggested.

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kelusky101
Member
181
06-25-2018, 12:13 AM
#4
I’d like to check if you can borrow one from a friend before purchasing. You might experience motion sickness while moving in the game because your body doesn’t match real movement, or you could face headaches and eye strain if the headset lenses don’t align with your pupils. Motion sickness can be managed by stopping when you start feeling unwell and resuming once you’re fully recovered. Continuing despite discomfort will likely be unpleasant. For the latest headsets, Quest 2 is the most affordable but comes with challenges like dealing with Facebook/Meta integration, limited IPD tweaking, and PC-to-HMD streaming that can be tricky. Reverb G2 costs a bit more, offers higher resolution and smoother IPD adjustments up to 68mm, though controller tracking is less precise than older WMR models. You’ll need to use the Windows Mixed Reality portal together with SteamVR, which may affect performance. Valve Index is a premium option with excellent tracking accuracy and resolution, but its price is higher; it requires base stations on walls or tripods. Vive 2 is significantly pricier, provides similar tracking to Index, and delivers high resolution like the G2. Swapping your default controllers for Index is recommended to enhance performance and justify the cost. More headsets are expected in 2023 if you decide to wait.
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kelusky101
06-25-2018, 12:13 AM #4

I’d like to check if you can borrow one from a friend before purchasing. You might experience motion sickness while moving in the game because your body doesn’t match real movement, or you could face headaches and eye strain if the headset lenses don’t align with your pupils. Motion sickness can be managed by stopping when you start feeling unwell and resuming once you’re fully recovered. Continuing despite discomfort will likely be unpleasant. For the latest headsets, Quest 2 is the most affordable but comes with challenges like dealing with Facebook/Meta integration, limited IPD tweaking, and PC-to-HMD streaming that can be tricky. Reverb G2 costs a bit more, offers higher resolution and smoother IPD adjustments up to 68mm, though controller tracking is less precise than older WMR models. You’ll need to use the Windows Mixed Reality portal together with SteamVR, which may affect performance. Valve Index is a premium option with excellent tracking accuracy and resolution, but its price is higher; it requires base stations on walls or tripods. Vive 2 is significantly pricier, provides similar tracking to Index, and delivers high resolution like the G2. Swapping your default controllers for Index is recommended to enhance performance and justify the cost. More headsets are expected in 2023 if you decide to wait.

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ripa5000
Posting Freak
884
06-25-2018, 12:13 AM
#5
Back then I was focused on swapping my old Vive and was hesitant about getting an Index. Controller problems kept me from it. Eventually I went for a Vive 2 just because my first Vive and controllers were working well. I haven’t had any issues with the controllers, maybe I haven’t explored other options.
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ripa5000
06-25-2018, 12:13 AM #5

Back then I was focused on swapping my old Vive and was hesitant about getting an Index. Controller problems kept me from it. Eventually I went for a Vive 2 just because my first Vive and controllers were working well. I haven’t had any issues with the controllers, maybe I haven’t explored other options.

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GamingOcelot
Member
118
06-25-2018, 12:13 AM
#6
The wands perform well in tracking, but the absence of thumbsticks, multiple face buttons, and improved grip controls makes them feel unusual for games that rely on those features.
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GamingOcelot
06-25-2018, 12:13 AM #6

The wands perform well in tracking, but the absence of thumbsticks, multiple face buttons, and improved grip controls makes them feel unusual for games that rely on those features.

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darkotakuninja
Junior Member
13
06-25-2018, 12:13 AM
#7
Fair point. I currently have around 135 VR titles in my collection (rough estimate), and since the Vive was widely adopted, most games came with native support for its controllers. I've noticed more complaints back then—especially about index controllers compared to the Vive wands—but those have largely faded, and index support has improved significantly. Still, I mostly play in standing-room-only games, so if a title is designed for room scaling, it probably isn't in my library.
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darkotakuninja
06-25-2018, 12:13 AM #7

Fair point. I currently have around 135 VR titles in my collection (rough estimate), and since the Vive was widely adopted, most games came with native support for its controllers. I've noticed more complaints back then—especially about index controllers compared to the Vive wands—but those have largely faded, and index support has improved significantly. Still, I mostly play in standing-room-only games, so if a title is designed for room scaling, it probably isn't in my library.