Starfield operates significantly quicker on Linux than on Windows.
Starfield operates significantly quicker on Linux than on Windows.
Starfield misuses memory placement, causing it to clash with CPU page boundaries. If GPU drivers can't handle this, crashes will occur unpredictably. The game exploits a feature named ExecuteIndirect, requesting guidance from the graphics driver. However, Starfield sends incorrect hints, confusing drivers and creating errors in the command queue. These errors force the GPU to pause and re-evaluate repeatedly. Multiple consecutive ExecuteIndirect calls worsen the issue. Summary: Windows 64 fps on Linux achieves 136 fps—first game to run twice as fast on Linux. Quotes Sources https://github.com/HansKristian-Work/vkd...f506b546fb
Understanding the problem helps us resolve it within Windows as well. It’s possible a solution exists in a mod package.
The game demands significant hardware, yet your PC’s specs don’t match the recommended requirements. Your system might not be powerful enough to handle it smoothly.
I saw the DF PC review yesterday and noticed the frame pacing on Nvidia cards was quite uneven compared to AMD. They suggested that tighter shadow settings might be the main issue behind the inconsistency. This likely helps explain why frame pacing feels less smooth with Nvidia cards.
Bethesda would erase it completely, and Linux users could accomplish it since it doesn’t affect their code.