Star Citizen remains in development with a $600 million investment, and after a year, its current status is unclear.
Star Citizen remains in development with a $600 million investment, and after a year, its current status is unclear.
This funding approach is extremely uncertain without a secure escrow system or defined milestones.
They modified it for another engine to improve certain aspects like visual quality, threading, or overall speed. They’ve invested heavily in custom tools, dedicating entire studio spaces to them and expanding further as needed. Changing the engine would mean starting from scratch, rebuilding all their software and retraining their team—something that would be completely pointless and wasteful. That’s why I still try occasionally. Nothing has matched SC in handling space ships or space-to-atmo travel. My favorite, Levski, was never meant for Stanton (unless you’re unfamiliar with the names). It’s a planet from the Nyx system they moved into Stanton mainly to ease server load during live events like Xenothreat and Siege of Orison. The extra traffic made things too demanding, so they removed it. I still miss it for its look and the practical benefits of another independent port.
I believe feature creep is the main issue that forces developers to rush a game. With a defined set of goals and a clear strategy, it seems unlikely a company would push teams to launch an incomplete product. There should be limits on what can be released, since perfection often takes too long. A proper way to judge if a game is ready is needed, which most studios lack or misunderstand. In reality, most AAA titles aren’t even close to beta versions.