F5F Stay Refreshed Software PC Gaming Star Citizen maintains a consistent 30 FPS performance.

Star Citizen maintains a consistent 30 FPS performance.

Star Citizen maintains a consistent 30 FPS performance.

Pages (3): Previous 1 2 3 Next
J
jameszx32
Junior Member
8
10-11-2016, 08:38 AM
#11
The update resolved the issue, allowing smooth playback around 50 frames per second. After completing a match, my peak FPS dropped to approximately 22. I’d like screenshots, though the FPS counter wasn’t visible.
J
jameszx32
10-11-2016, 08:38 AM #11

The update resolved the issue, allowing smooth playback around 50 frames per second. After completing a match, my peak FPS dropped to approximately 22. I’d like screenshots, though the FPS counter wasn’t visible.

S
smider3
Member
107
10-12-2016, 07:57 AM
#12
The graphics engine hasn't been optimized yet; development is ongoing.
S
smider3
10-12-2016, 07:57 AM #12

The graphics engine hasn't been optimized yet; development is ongoing.

P
Pickmaster12
Senior Member
710
10-13-2016, 12:43 PM
#13
It worked well before the update, but performance dropped after. A jump from 50 fps to 20 is noticeable. Adding eight more slots in a game could be the reason.
P
Pickmaster12
10-13-2016, 12:43 PM #13

It worked well before the update, but performance dropped after. A jump from 50 fps to 20 is noticeable. Adding eight more slots in a game could be the reason.

P
PixelpigLeo06
Member
60
10-19-2016, 02:34 PM
#14
They increased the roster by 16 instead of 8. My FPS hasn't changed much—45 with 8 players, 30 with 16. Bored Gamer updated their user profile for 1.1.6; you might want to check their YouTube channel.
P
PixelpigLeo06
10-19-2016, 02:34 PM #14

They increased the roster by 16 instead of 8. My FPS hasn't changed much—45 with 8 players, 30 with 16. Bored Gamer updated their user profile for 1.1.6; you might want to check their YouTube channel.

A
Aeronees
Member
75
10-21-2016, 01:42 PM
#15
this situation is likely to unfold during a large gathering
A
Aeronees
10-21-2016, 01:42 PM #15

this situation is likely to unfold during a large gathering

8
8434
Member
68
11-07-2016, 05:06 AM
#16
With 16 players, the scene could contain around 48 to 400 million polygons visible, varying with detail level. This might lead to some performance lag.
8
8434
11-07-2016, 05:06 AM #16

With 16 players, the scene could contain around 48 to 400 million polygons visible, varying with detail level. This might lead to some performance lag.

E
Erikbearick
Junior Member
26
11-07-2016, 09:47 AM
#17
Around 22 frames per second it was during a game with about nine players.
E
Erikbearick
11-07-2016, 09:47 AM #17

Around 22 frames per second it was during a game with about nine players.

X
Xephtor
Member
192
11-10-2016, 10:41 AM
#18
The details are set at the specified configuration options.
X
Xephtor
11-10-2016, 10:41 AM #18

The details are set at the specified configuration options.

D
DEVONGIJZEN
Junior Member
8
11-18-2016, 12:54 AM
#19
Higher than before the 1.6 update.
D
DEVONGIJZEN
11-18-2016, 12:54 AM #19

Higher than before the 1.6 update.

1
111Eragon
Junior Member
8
11-18-2016, 06:07 AM
#20
Reduce the output to a lower level while highlighting the fact that the game became more demanding on the CPU
1
111Eragon
11-18-2016, 06:07 AM #20

Reduce the output to a lower level while highlighting the fact that the game became more demanding on the CPU

Pages (3): Previous 1 2 3 Next