Star Citizen and Org End of Year Summary
Star Citizen and Org End of Year Summary
3.0 has been shared with all supporters via the provided link. While performance issues like player count and server stability remain unresolved, certain actions such as large cargo drops can cause disruptions. Learn more here: https://robertsspaceindustries.com/spect...its/824021. For further details, the demo was posted on the 42 Squadron forum thread. Personally, I found the presentation and commentary very insightful, praising the acting and scripting highly. Overall, it’s considered one of the best scams ever made. Meanwhile, CIG is shifting to quarterly updates to focus more on features. After a tough year, I’ve transferred ownership of the Discord channel to Corwin, who is already managing 90% of it. This lets me concentrate on planning and organizing events. If you’re not already part of the chat, join here: https://discord.gg/GxmAHM6. We’ve reached our 3,000-member milestone—modest for an organization that didn’t aggressively grow through invites. Squadrons will be re-evaluated for roles next year. Battle EXtravaganza 3.0 BEX is back in development, featuring fleet and squadron leaders vying over different base locations. More updates coming soon. The Council is set to launch in 3.0, with some roles available only after full organization rollout. We’re testing the ground before opening elections. Hope to see you there!
At least I'll have some remnants from my former elite unit, hehe.
Today or yesterday I had the chance to try 3.0 with a solid frame rate (around 3-30fps, mostly 20-30fps) and Crusader is becoming more enjoyable to play. It seems like 2018 is going to be a great year.