F5F Stay Refreshed Software PC Gaming Spy confronts Spy in a project using Unreal Engine.

Spy confronts Spy in a project using Unreal Engine.

Spy confronts Spy in a project using Unreal Engine.

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masterofmen12
Member
56
12-05-2016, 05:11 PM
#1
Joining the Unreal Engine community is a great idea. For your Spy vs Spy project, you’ll want to gather the following resources: Spy character models, map textures (you can handle that), logos (though some creators are better), and be ready to update as needed. Keep in mind you may face copyright issues since you plan to release this game. Let me know if you need further guidance!
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masterofmen12
12-05-2016, 05:11 PM #1

Joining the Unreal Engine community is a great idea. For your Spy vs Spy project, you’ll want to gather the following resources: Spy character models, map textures (you can handle that), logos (though some creators are better), and be ready to update as needed. Keep in mind you may face copyright issues since you plan to release this game. Let me know if you need further guidance!

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GreenLightFabi
Senior Member
696
12-05-2016, 06:52 PM
#2
Updates will be provided.
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GreenLightFabi
12-05-2016, 06:52 PM #2

Updates will be provided.

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TemkaPlay
Member
160
12-07-2016, 12:48 AM
#3
Based on the formats you choose, I might assist you with 3D models and possibly logos.
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TemkaPlay
12-07-2016, 12:48 AM #3

Based on the formats you choose, I might assist you with 3D models and possibly logos.

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TroubleAffeHD
Member
127
12-08-2016, 01:58 AM
#4
Obj or C4D?
Depends on what you're working with.
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TroubleAffeHD
12-08-2016, 01:58 AM #4

Obj or C4D?
Depends on what you're working with.

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coolman4566
Member
61
12-13-2016, 06:46 AM
#5
I support OBJ and FBX formats as well. It depends on the complexity of the models—certain advanced ones aren’t possible.
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coolman4566
12-13-2016, 06:46 AM #5

I support OBJ and FBX formats as well. It depends on the complexity of the models—certain advanced ones aren’t possible.

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MineArqueiro
Member
237
12-19-2016, 12:54 AM
#6
UE4 supports FBX directly. Coordinates use centimeters; 1 unit equals one centimeter. Z faces upward, X points forward.
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MineArqueiro
12-19-2016, 12:54 AM #6

UE4 supports FBX directly. Coordinates use centimeters; 1 unit equals one centimeter. Z faces upward, X points forward.

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ipad_100
Junior Member
29
12-19-2016, 01:24 AM
#7
It's against the rules to use those particular spy models, but you can alter the names and details to avoid copyright issues.
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ipad_100
12-19-2016, 01:24 AM #7

It's against the rules to use those particular spy models, but you can alter the names and details to avoid copyright issues.

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RoyalUmbreon
Member
162
12-20-2016, 12:55 PM
#8
It sounds really exciting!
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RoyalUmbreon
12-20-2016, 12:55 PM #8

It sounds really exciting!

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Chester007
Senior Member
528
12-22-2016, 09:32 AM
#9
I could handle that
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Chester007
12-22-2016, 09:32 AM #9

I could handle that

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johncena3
Member
54
12-22-2016, 11:30 AM
#10
We're discussing whether we're enhancing the original NES title or adopting a 3D perspective. Yes, I can remove all NES assets and rebuild them from scratch since using them directly would violate copyright rules.
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johncena3
12-22-2016, 11:30 AM #10

We're discussing whether we're enhancing the original NES title or adopting a 3D perspective. Yes, I can remove all NES assets and rebuild them from scratch since using them directly would violate copyright rules.

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