Spider-Man 2 3D modeling process Ray tracing simulation Digital restoration technique
Spider-Man 2 3D modeling process Ray tracing simulation Digital restoration technique
Have you heard if anyone has tried this game? The ray reconstruction tends to ruin the cut scenes with bad noise and flickering, while DLSS makes it look sharper and smoother, especially in reflections. Overall, DLSS appears to give a better result.
In theory these performance boosters would be helpful, but in practice they often cause problems. Developers clearly struggle to implement them well, and users end up dealing with a lot of manual tuning for each game. You'd need to adjust settings like rebar and GPU scheduling yourself, which is too time-consuming and not worth it. The best approach is usually to skip them if possible, with FSR being the safest option.