Sophisticated Audio Recording Tools
Sophisticated Audio Recording Tools
Hi, I enjoy playing CS:GO which puts a lot of strain on my GPU and CPU. I usually watch it at 4:3 with an aspect ratio of 1152x864, using the black bars setting. I’m curious if there are tools that let me record gameplay in other resolutions or aspect ratios. Do you know about Dxtory, D3DGear, or Capture? Which ones use less power on my system? I’ve noticed many streamers switch between 'Aspect' (black bars 4:3) and 'Full' (stretched 4:3) modes.
I use Dxtory and it's fine, no FPS loss (maybe 5fps at most). What you're better doing is, if playing MM just download the demo from the "Watch" section after the game has finished. If playing ESEA or FACEIT, just type "record <demonamehere> then enter into console and it'll record a demo straight to your harddisk which you can zoom through quickly to find what you want to record.
I use OBS: https://obsproject.com/ It's open source and free, marketed as "streamer" software, but it also supports local file output. I stream in 1280x960 stretched format (4:3) and then stretch to 16:9. Recording works perfectly in OBS without any black bars—just needed to resize the scene window for fullscreen. This is my actual video; I don’t worry about views. No FPS drops were noticed, though CSGO isn’t very demanding on my system yet, so results may differ.
You're referring to the aspect ratio on your screen. A 4:3 stretch provides an edge since models appear wider with more visible gaps. Using black bars offers no benefit and is actually worse than 4:3 stretched or even 16:9.
I understand the issue with the demonstrations—they often aren't accurate or up-to-date. I’ve learned about an alternative approach that uses recording tools, which some people prefer because they capture the process more reliably. I’m not sure about the details, but I think this method might be what you’re looking for.
I've been in this "debate" before. I'll just copy and paste what I wrote back then. People, there is a reason the whole team of fnatic, EnVyUs, V.P, Na'Vi plays on 4:3 black bars (not stretched)! 4 :3 stretched is very very very bad close quarter since the enemies move 33% faster horizontally. And the sensitivity is completely off horizontally as well, because it moves 33% more when you drag your mouse horizontally compared to if you would move it vertically. This causes bad muscle memory, since it's A LOT harder for your brain to compensate for the horizontal/vertical difference. Stretched is especially bad for vertical combat, AWPers, close quarters combat and spray control. Then the question remains, why even use 4:3 at all? In pro teams, or organized premades in general, you would actually skip that extra 33% of peripheral view for concentration (since you have 33% less to focus on, and it keeps the HUD close to the center of the screen), FPS drops in smokes and FPS in general. All in all, I would say that if you have teammates to rely on and if you're above SEM, go for the 4:3 AR. Otherwise, you most likely suck at the game so just stick to the 16:9 AR.
Yes, it's feasible to capture a 4:3 stretched format during playback on 4:3 black bars. The software can be demanding on your CPU, and you'll typically lose some frames during recording.