Someone experiencing freezes and stuttering is having difficulty speaking clearly.
Someone experiencing freezes and stuttering is having difficulty speaking clearly.
The game becomes sluggish and stops when you spawn in a cutlass or other tiny vessels, or if you're using an Aurora—it uses more CPU power. It's not your problem; they're just being clear about how much VRAM a hornet consumes right now.
You're the kind who makes sense of everything. The 970 you bought is fine—no big deal. I'm not easily influenced by my purchases. I'll reinstall Arena Commander just to show you otherwise. After all, I'm just being polite.
You notice it's still a draft? It's hard to challenge my points with an incomplete version that hasn't been polished yet. P.S. It looks like you're the type who always believes you're correct, especially since your argument relies on just one weak argument. You're probably one of the few people I've dealt with repeatedly on this forum.
Absolutely, I'm confident in it. Arena Commander is fully developed.
Well, selling it separately isn't going to happen. AC 1.0 represents a completed, refined version of the game. Otherwise Chris wouldn't have released it yet. His statements aren't my own. Anyone here open to trying their card against my theory is welcome. But I'm sharing this because I personally noticed the timing issues after it reached 3.5GB. Before that, it was fine. This isn't something the developers could simply fix. That's how Windows, drivers, and CryEngine function. The reason it doesn't really rely on that much in Crysis 3 is because the texture quality was quite poor at the time (that's true).
AC isn't finished yet; it could be completed when AC becomes Arena Commander 3.0.
AC is temporarily unavailable for testing and development, with a release timeline spanning approximately 1.5 to 2 years. CR has never labeled it as a complete product. The game is still in its early stages and requires alpha access to play. https://robertsspaceindustries.com/pledg...-Commander "The Arena Commander badge grants new backers entry into Star Citizen’s dogfighting alpha."...The current status is that the game remains in alpha version.
In any scenario, if the issue is limited to one kind of GPU, it doesn't really point to a game error. That's the main point I'm making. It's completely okay to run the game in its current condition just for this reason. Whether it's marked as done or not doesn't matter much. @ Tim Drake, EDIT: here it is. http://i.imgur.com/FouCUrU.jpg It's a major concern now, the concern I was referring to before (60+fps) was much less noticeable. So I can't reproduce the situation where frame rates were stable before 3.5 and then changed afterward. It's so significant it instantly takes up the buffer at 1080p right away. I'll attempt to lower the settings to match my earlier observations. EDIT2; http://i.imgur.com/FPhuosb.jpg Using lower settings. Still relying on 3.5GB, but my interpretation is that the game isn't pushing beyond that limit. That might just be a bias in expectations or configuration. Someone with another card should double-check.