Some titles perform more effectively on PC compared to their console versions.
Some titles perform more effectively on PC compared to their console versions.
Absolutely, that's completely inaccurate. My friends have been raising concerns consistently.
For those who can't afford expensive PCs, great FPS consoles are the obvious choice. They might not match PC performance, but in the next six years, you'll be able to play most games smoothly at 720p and 30 fps. A mid-range PC around $400-$500 could handle that. I mainly enjoy shooters, mobile games, and open-world titles on consoles. You can also play with a controller on a PC or even use a steering wheel, though mouse vs controller is the usual debate
Have you ever checked the comparison yourself before making such assumptions? Just relying on hearsay like "my friends have been complaining" isn't enough. I experienced this firsthand when my rig still had an HD 6870; it would frequently drop to around 15 FPS at 1080p low settings. Lowering it to 720p low made the drops about 20. It’s quite frustrating, especially on Xbox 360 where frame rate issues are less obvious.
Ignore the comments about everyone; these are regulars from the PCMR subreddit and might want to check it out again.
It's likely the consoles faced issues with AC Unity during its initial release, especially when performance dropped to 19fps. The game received a poor reception across all platforms.
It's hard to give a clear response since most folks don't switch between different game versions. For me, Skyrim isn't on consoles, and Borderlands 2 isn't a main focus.
They actually can. A PC can lock into a frame rate of 30 FPS too, maintaining that consistent speed in Unity without dropping to the teens. This isn't something you'd find in older releases like N64 Mario 64, where custom hardware and costly PCs were common. Now PCs are moving toward standard low-level APIs, which puts them ahead even more. Even with those APIs, consoles still struggle to run AC Unity as smoothly as a console game. If you're not considering exclusives on a console, your point doesn't hold up.
Disregard Idort, he’s a complete dummy on PCMASTERRACE who tries to defend pro-PC arguments with weak reasoning to justify buying several platforms for the best experience. For entertainment, stick with PCs. This applies broadly across all forms of media and gaming. If someone mentions the controller, it works fine on PC too—most games I don’t play as a first-person shooter function well there. If they bring up the couch setup, you can still play wirelessly; even transferring your screen to a TV is feasible. Regarding multiplayer, playing online with friends isn’t just possible—it’s often better than being stuck at home. While split-screen isn’t as widespread now, it’s not as rare as it used to be. I’m confident most games with local multiplayer will work smoothly on PC. The only downside is that PCs are tough to set up right out of the box. It’s a complex process that demands more research from the consumer, making console purchases seem easier and more straightforward. The ideal future would be when you can visit a store, ask for advice, and get clear guidance on what fits your needs—no confusion left behind.
Sure, I'm using AC Unity at 30 frames per second with Adaptive V-sync on ultra settings at 1080p. My nearly three-year-old PC handles it smoothly, even though Watchdogs reached over 40fps on 1080p. Newer consoles are already running it at 900p high and not even reaching 30fps. I haven't tried any game that didn't perform better on my PC. Even GTA IV ran much worse than it should have, making it one of the poorest ports I've ever played.