So about Anthem
So about Anthem
They mentioned in a release that it isn't an RPG but is categorized as action/adventure. It features a straightforward narrative without character customization or class options. I can't access the article since it's hosted on a gaming platform and I'm using a professional device.
I saw it live at E3 last night. Various suit options don't turn it into an RPG, but it feels more like a shooter with different loadouts. You wouldn't label Titanfall as an RPG, would you? EDIT: I had to check it on mobile here: http://www.pcgamer.com/everything-we-kno...ture-game/
RPGs come in various styles. For Bethesda, storytelling defines their games like Elder Scrolls and Fallout. This title fits the action RPG category. Although I haven’t played it, I’m confident the tankier exosuit offers greater durability, making exosuits suitable for this role. Bungie also declined labeling Destiny a loot shooter RPG, even though it had that element. Anthem shares similarities with Diablo and Borderlands. Edited June 12, 2017 by W-L Moderation
RPG is a genre focused on character creation and personalization, which Destiny emphasizes. However, the claim that this isn't an RPG suggests a very structured narrative where player choices have limited impact—contrasting with games like Mass Effect or Titanfall that offer varied experiences. Titanfall’s different loadouts and CoD/Halo’s distinct setups further distance it from RPG conventions. Borderlands includes classes and customization, fitting the RPG mold. The pinnacle of RPGs would be titles like Mass Effect or Fallout, where gameplay evolves significantly based on player decisions. My initial excitement faded after seeing E3 coverage, and recent updates from EA highlight challenges in adapting to the Frostbite engine, which isn’t optimized for RPG design. This has contributed to disappointing results with Andromeda and ME: Andromeda. While Andromeda had its own problems, the studio attributed delays mainly to extensive engine adjustments. The Frostbite engine, proven in titles like Battlefield and Battlefront, delivers solid visuals and action but lacks the depth needed for a compelling RPG experience.
RPG involves character building and customization, isn't it? Borderlands fits that description and aligns with Bethesda's view of story-driven games. I believe Diablo and Borderlands qualify as RPGs despite differing mechanics. Linear story isn't RPG.
It's not about simplicity, it's about structure. You've got options like Destiny, moderate tweaks with Borderlands, or full customization in Elder Scrolls and Fallout. It seems they're avoiding the core of what makes an RPG compelling. Their focus on action and adventure might be a misdirection—people value depth, so market it that way.