F5F Stay Refreshed Software PC Gaming SMAAT2x versus DLSS: a key decision point Dilemma lies in choosing between these two technologies.

SMAAT2x versus DLSS: a key decision point Dilemma lies in choosing between these two technologies.

SMAAT2x versus DLSS: a key decision point Dilemma lies in choosing between these two technologies.

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_ErikThePanda_
Posting Freak
807
01-04-2019, 12:55 AM
#1
Hey there. I'm trying Shadow of the Tomb Raider at 1440p and still unsure whether to use DLSS or not with SMAAT2X enabled. I see a boost of about 20 FPS when using DLSS (quality settings), but I noticed clearer character details with SMAAT2X, especially in the look area. However, it costs around 2000 frames and drops my average FPS to roughly 59, which brings the jungle scene down to about 40 FPS—making the game feel quite tough to play. What do you think? Should I go for higher FPS with DLSS or stick with SMAAT2X for smoother visuals? You're welcome to share your thoughts!
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_ErikThePanda_
01-04-2019, 12:55 AM #1

Hey there. I'm trying Shadow of the Tomb Raider at 1440p and still unsure whether to use DLSS or not with SMAAT2X enabled. I see a boost of about 20 FPS when using DLSS (quality settings), but I noticed clearer character details with SMAAT2X, especially in the look area. However, it costs around 2000 frames and drops my average FPS to roughly 59, which brings the jungle scene down to about 40 FPS—making the game feel quite tough to play. What do you think? Should I go for higher FPS with DLSS or stick with SMAAT2X for smoother visuals? You're welcome to share your thoughts!

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GrapeSodaFTW
Junior Member
11
01-04-2019, 01:56 AM
#2
Opinions vary widely, so just focus on what you prefer. It depends on the games and the DLSS versions in use. SMAA performs well in Tombraider but offers little benefit in most other titles lacking sufficient coverage for strong AA performance. DLSS provides a smoother experience with extra frames. If it runs at 60 or below, image quality becomes less important.
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GrapeSodaFTW
01-04-2019, 01:56 AM #2

Opinions vary widely, so just focus on what you prefer. It depends on the games and the DLSS versions in use. SMAA performs well in Tombraider but offers little benefit in most other titles lacking sufficient coverage for strong AA performance. DLSS provides a smoother experience with extra frames. If it runs at 60 or below, image quality becomes less important.

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BlurryFqce
Senior Member
486
01-04-2019, 10:05 AM
#3
It's clear that there are noticeable differences between SMAA and DLSS when viewed with the naked eye. You mentioned seeing more rendered frames with DLSS, which makes it smoother, but you also pointed out issues like blurriness in certain areas of Lara, especially on her face. The contrast in details—like eyebrows and hair—seems to be more pronounced with SMAA compared to DLSS.
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BlurryFqce
01-04-2019, 10:05 AM #3

It's clear that there are noticeable differences between SMAA and DLSS when viewed with the naked eye. You mentioned seeing more rendered frames with DLSS, which makes it smoother, but you also pointed out issues like blurriness in certain areas of Lara, especially on her face. The contrast in details—like eyebrows and hair—seems to be more pronounced with SMAA compared to DLSS.

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taconiebre
Senior Member
506
01-15-2019, 08:20 AM
#4
You know you do, if you're able to keep it running, then it's your call. It could be a more traditional title with that older AA method that might slow things down both technically and in real-world use. On the other hand, newer premium AA options can be expensive. I believe this was during the period when they tried SMAAT or similar approaches using T/TX, which relates to Temporal anti-aliasing (TAA).
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taconiebre
01-15-2019, 08:20 AM #4

You know you do, if you're able to keep it running, then it's your call. It could be a more traditional title with that older AA method that might slow things down both technically and in real-world use. On the other hand, newer premium AA options can be expensive. I believe this was during the period when they tried SMAAT or similar approaches using T/TX, which relates to Temporal anti-aliasing (TAA).

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TheDark_YT
Junior Member
34
01-15-2019, 10:53 AM
#5
I tend to use DLSS by default for the majority of games. Unless, of course, there is a reason not - meaning some kind of unacceptable compromise in the resolution.
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TheDark_YT
01-15-2019, 10:53 AM #5

I tend to use DLSS by default for the majority of games. Unless, of course, there is a reason not - meaning some kind of unacceptable compromise in the resolution.