SLI may no longer be supported, but it’s unclear when production will end.
SLI may no longer be supported, but it’s unclear when production will end.
It's not primarily about the motherboards but rather Nvidia's strong performance in this situation. They haven't released new profiles for cards 2xxx and later since January 1st. In the 3xxx lineup, only the 3090 seems to support SLI bridges, though I wasn't sure if that's accurate. It's odd they're phasing out low-end options while keeping them available for high-end models. Likely they didn't want customers buying two 3070s for a cheaper deal than one 3090, especially since the latter offered better gaming performance.
but most peripherals don't require more than USB 2.0's speed (or really, not at all), and it's cheaper to include many USB 2.0 ports instead of a few high-end ones. ---- on the subject: SLI struggles because developers spend a lot of effort making games work well with it, while only a tiny fraction of users actually use it. even before Nvidia phased it out, it was considered a premium feature at best, and today it feels outdated compared to modern multi-GPU solutions in DirectX 12. for motherboard makers, supporting SLI is just a box-ticking item on their specs, and much of their design focus seems to revolve around these checkboxes.
SLI is gone, honestly. Even back when 3DFX was around, it didn’t stand out much beyond just testing performance.
This method enables the game to communicate directly with several GPUs at once, bypassing the need to rely on the driver. It offers broader compatibility since it isn't restricted to a particular brand or GPU model, nor does it require all GPUs to be the same. However, it means the game developer must handle everything for a very narrow audience.