F5F Stay Refreshed Hardware Desktop SLI may no longer be supported, but it’s unclear when production will end.

SLI may no longer be supported, but it’s unclear when production will end.

SLI may no longer be supported, but it’s unclear when production will end.

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drak_0
Junior Member
19
05-01-2025, 07:57 AM
#1
According to the title, you're planning to wait for a future release of motherboards supporting NVLink/SLI. It's unclear exactly when the last models will be made, but you're seeking an estimate of how much longer it might take before that happens.
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drak_0
05-01-2025, 07:57 AM #1

According to the title, you're planning to wait for a future release of motherboards supporting NVLink/SLI. It's unclear exactly when the last models will be made, but you're seeking an estimate of how much longer it might take before that happens.

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DRGNdragsYT
Senior Member
723
05-01-2025, 03:55 PM
#2
It's not primarily about the motherboards but rather Nvidia's strong performance in this situation. They haven't released new profiles for cards 2xxx and later since January 1st. In the 3xxx lineup, only the 3090 seems to support SLI bridges, though I wasn't sure if that's accurate. It's odd they're phasing out low-end options while keeping them available for high-end models. Likely they didn't want customers buying two 3070s for a cheaper deal than one 3090, especially since the latter offered better gaming performance.
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DRGNdragsYT
05-01-2025, 03:55 PM #2

It's not primarily about the motherboards but rather Nvidia's strong performance in this situation. They haven't released new profiles for cards 2xxx and later since January 1st. In the 3xxx lineup, only the 3090 seems to support SLI bridges, though I wasn't sure if that's accurate. It's odd they're phasing out low-end options while keeping them available for high-end models. Likely they didn't want customers buying two 3070s for a cheaper deal than one 3090, especially since the latter offered better gaming performance.

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hppy2bme
Junior Member
39
05-02-2025, 08:25 AM
#3
It's unclear if production will halt due to support issues. Estimates on how long you have before SLI/NVlink boards become unavailable aren't clear.
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hppy2bme
05-02-2025, 08:25 AM #3

It's unclear if production will halt due to support issues. Estimates on how long you have before SLI/NVlink boards become unavailable aren't clear.

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loick3333
Member
119
05-02-2025, 10:58 AM
#4
they continue producing devices with USB 2.0 connections, so expect it to remain available for some time
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loick3333
05-02-2025, 10:58 AM #4

they continue producing devices with USB 2.0 connections, so expect it to remain available for some time

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misiek93
Member
182
05-03-2025, 10:30 AM
#5
Consider selling your current setup and investing in a more affordable configuration like the R9 5900X and 3080TI. It offers a much improved gaming experience at a lower price.
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misiek93
05-03-2025, 10:30 AM #5

Consider selling your current setup and investing in a more affordable configuration like the R9 5900X and 3080TI. It offers a much improved gaming experience at a lower price.

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DriveIn
Senior Member
739
05-03-2025, 07:23 PM
#6
but most peripherals don't require more than USB 2.0's speed (or really, not at all), and it's cheaper to include many USB 2.0 ports instead of a few high-end ones. ---- on the subject: SLI struggles because developers spend a lot of effort making games work well with it, while only a tiny fraction of users actually use it. even before Nvidia phased it out, it was considered a premium feature at best, and today it feels outdated compared to modern multi-GPU solutions in DirectX 12. for motherboard makers, supporting SLI is just a box-ticking item on their specs, and much of their design focus seems to revolve around these checkboxes.
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DriveIn
05-03-2025, 07:23 PM #6

but most peripherals don't require more than USB 2.0's speed (or really, not at all), and it's cheaper to include many USB 2.0 ports instead of a few high-end ones. ---- on the subject: SLI struggles because developers spend a lot of effort making games work well with it, while only a tiny fraction of users actually use it. even before Nvidia phased it out, it was considered a premium feature at best, and today it feels outdated compared to modern multi-GPU solutions in DirectX 12. for motherboard makers, supporting SLI is just a box-ticking item on their specs, and much of their design focus seems to revolve around these checkboxes.

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JustSmileMore
Member
151
05-04-2025, 04:02 AM
#7
SLI is gone, honestly. Even back when 3DFX was around, it didn’t stand out much beyond just testing performance.
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JustSmileMore
05-04-2025, 04:02 AM #7

SLI is gone, honestly. Even back when 3DFX was around, it didn’t stand out much beyond just testing performance.

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dmer
Junior Member
8
05-11-2025, 07:58 AM
#8
Hang on, wait, what...? ....direct X 12 has a different multi-gpu solution? I thought that the Nvidia stuff was all the same thing...? SLI and NVlink are the same thing right? What other solutions are there?
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dmer
05-11-2025, 07:58 AM #8

Hang on, wait, what...? ....direct X 12 has a different multi-gpu solution? I thought that the Nvidia stuff was all the same thing...? SLI and NVlink are the same thing right? What other solutions are there?

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Its_Andrea
Junior Member
29
05-11-2025, 02:57 PM
#9
This method enables the game to communicate directly with several GPUs at once, bypassing the need to rely on the driver. It offers broader compatibility since it isn't restricted to a particular brand or GPU model, nor does it require all GPUs to be the same. However, it means the game developer must handle everything for a very narrow audience.
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Its_Andrea
05-11-2025, 02:57 PM #9

This method enables the game to communicate directly with several GPUs at once, bypassing the need to rely on the driver. It offers broader compatibility since it isn't restricted to a particular brand or GPU model, nor does it require all GPUs to be the same. However, it means the game developer must handle everything for a very narrow audience.

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Peylina
Junior Member
12
05-11-2025, 07:10 PM
#10
It increases the pressure on creators to ensure functionality, while most developers avoid it since it doesn't justify their efforts.
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Peylina
05-11-2025, 07:10 PM #10

It increases the pressure on creators to ensure functionality, while most developers avoid it since it doesn't justify their efforts.

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