SLI issues with Battlefield 1 on broken systems
SLI issues with Battlefield 1 on broken systems
I'm testing Titan X Pascal SLI with my 7830x1440 120hz surround system. It performs well in Star Wars Battlefield and BF4, yet I experience around 50fps in Battlefield 1. When using the EVGA overlay in fullscreen DX11, GPU usage stays above 50% per card, but running a single card in DX12 gives higher FPS. However, when I switch to boarderless mode, GPU usage exceeds 95% on each card yet my FPS remains near 50—possibly the numbers are off. In NVIDIA Inspector, enabling DX12 SLI pushes FPS over 80 but causes noticeable artifacts and screen flickering. I've reinstalled drivers via DDU twice without improvement. I've also experimented with various SLI profiles in the inspector, but changes beyond a 5% usage difference are minimal. Crossfire seems stable for most users, though SLI appears problematic. Any unofficial solutions exist?
The game remains somewhat unstable. I think waiting a month would improve it.
Thanks, I'm hoping DICE is prioritizing improvements to the game rather than releasing additional content.
FPS metrics don't always function properly in DX12 since many are optimized for DX11 rendering pipeline. Crossfire 290X (R9 295x2) operates correctly in BF1 using both DX11 and DX12. I think SLI would also handle this well. Nvidia typically updates SLI profiles rapidly.
I own two GTX 780 GPUs with 3GB RAM. At 1080p and 60Hz, I can run SLI in BF4 Ultra at 125% scaling and 120fps. In Star Wars Battlefront all ultra settings run smoothly at 120fps. In BF1, SLI performance drops significantly—no boost, actually, and my experience is better with just one card (all ultra, 55-90fps). I’m hoping for an update.
Sure, I see. The SLI 1080 setup isn't delivering the results I hoped for... The FPS remains steady at 165fps on Ultra 1440p at 165Hz. BF4 performs quite well in that configuration.