Skyrim runs smoothly with multiple threads when configured correctly.
Skyrim runs smoothly with multiple threads when configured correctly.
This might be helpful after installing numerous script-intensive mods. I understand that the original version functions best with just two threads. Additionally, it can assist consoles in maintaining a steady 60 Hz without interruptions, since their single-thread capabilities aren't strong.
Not really connected to the scripts, SE still faces the same traffic problems. On consoles... I’m not sure. I played the game on the 360 and never ran into issues. I don’t think next-gen systems would have any of these problems at all. The only game I ever had to lower the resolution on was GTA 5 on the PS3.
Recently, a few quest scripts ran very sluggishly, often requiring several minutes for someone to begin following me. Installing script-heavy mods, such as one that introduces new combat moves, made the issue worse. I understand that the Xbox 360 is capped at 30 fps and certain CPU settings aren’t turned on. In GTA V on PS3, there’s no way to lower the resolution unless you’re certain you don’t have any graphics options enabled.
Video settings on PS3 can be customized. GTA 5 doesn’t work well in 1080p but runs smoothly at 480p. With SE enabled, only two threads are used for the script engine, just like the original version. Adding more CPU threads or draw calls won’t help much because the script engine remains the bottleneck. This limits visual quality and frame consistency, so heavy mods beyond what Skyrim allowed aren’t feasible for many developers.
That's disappointing. However, I understand that Fallout 4 (powered by the Creation Kit engine) does support it, and I don’t foresee major scripting issues aside from a few dialogue challenges. It should be able to handle more effectively.