Skyrim does not officially support Scalable Linking (SLI).
Skyrim does not officially support Scalable Linking (SLI).
You're looking at reviews for the NVIDIA GTX 980 in a multi-GPU setup and wondering how it handles heavy modding. The 3.1GB RAM cap is a known limitation, but some users manage to push beyond it with careful tuning or alternative configurations. It's not impossible—modding can be expanded if you adjust settings or use different tools. The game might still work well with optimizations, though performance could vary.
The only instances I've encountered problems with SLI not working properly were due to improper ENB file setup, not related to the raw game itself.
Check disabling alternate threads in Task Manager for Skyrim and observe any improvement in performance. Ensure each thread runs independently on its own core.
The enbooster resolves RAM crashes and works seamlessly with all recent ENB versions. You'll be able to use your VRAM up to a certain capacity (the exact limit is in the configuration files). The method behind it remains mysterious—possibly some advanced technique. You must also set up SKSE.ini for proper memory management, which you might have already done based on what you've seen. From what I understand, enabling SLI with Skyrim involves turning off temporal AA in the ENB settings. Going beyond Super Saiyan 300 mods often needs tools like wyrebash to combine them. Skyrim has restrictions on ESP counts and loading limits.
255 represents the maximum ESPS limit. Texture/mesh/enb modifications typically don't affect this number, and most graphics mods aren't included. ENBoost functions by moving all graphics tasks to another program, preventing your Skyrim.exe from reaching the 3.1GB limit—unless you have many scripts running at once, which uses a lot of mods.