F5F Stay Refreshed Software PC Gaming Skylines: Highway/Speedway Interchange.

Skylines: Highway/Speedway Interchange.

Skylines: Highway/Speedway Interchange.

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ylyes4
Senior Member
572
06-22-2022, 10:29 AM
#11
It will result in a solution once the city is finished. Right now it serves only as a connection between four main points. I believe a roundabout wouldn't be suitable at this level. Have you ever noticed a roundabout on a highway? It's actually a straightforward interchange. It functions similarly, but the central roads are circular, making construction simpler
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ylyes4
06-22-2022, 10:29 AM #11

It will result in a solution once the city is finished. Right now it serves only as a connection between four main points. I believe a roundabout wouldn't be suitable at this level. Have you ever noticed a roundabout on a highway? It's actually a straightforward interchange. It functions similarly, but the central roads are circular, making construction simpler

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EnderloxIceDJ
Member
61
06-29-2022, 07:46 AM
#12
It might be located in England. We form a circle of roundabouts.
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EnderloxIceDJ
06-29-2022, 07:46 AM #12

It might be located in England. We form a circle of roundabouts.

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reily1
Member
226
06-29-2022, 07:51 AM
#13
This interchange looks incredibly cool, though I was wondering why.
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reily1
06-29-2022, 07:51 AM #13

This interchange looks incredibly cool, though I was wondering why.

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001Evan
Junior Member
12
07-14-2022, 07:02 AM
#14
Almost there. However, my exchange process isn't quite as seamless as shown in the image. I hope it's feasible to construct roads like this in Cities:
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001Evan
07-14-2022, 07:02 AM #14

Almost there. However, my exchange process isn't quite as seamless as shown in the image. I hope it's feasible to construct roads like this in Cities:

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lord_pug1234
Member
51
07-14-2022, 02:08 PM
#15
Great collaboration! I want to create roads similar to this one, and I appreciate the effort you put into it. Tip: interchanges can be placed outside the edit box by installing the NoPillars mod from the workshop. You can keep your pillars enabled, just disable "collide" so roads don’t touch the boundary. It works perfectly! I look forward to seeing more. Enjoy building! P.S. I understand wanting smooth lane changes too—I’ve had that thought myself and others. We could benefit from a lane-builder tool for C:S instead of a road-builder, which would add exciting possibilities for merges, splits, curves, and dips.
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lord_pug1234
07-14-2022, 02:08 PM #15

Great collaboration! I want to create roads similar to this one, and I appreciate the effort you put into it. Tip: interchanges can be placed outside the edit box by installing the NoPillars mod from the workshop. You can keep your pillars enabled, just disable "collide" so roads don’t touch the boundary. It works perfectly! I look forward to seeing more. Enjoy building! P.S. I understand wanting smooth lane changes too—I’ve had that thought myself and others. We could benefit from a lane-builder tool for C:S instead of a road-builder, which would add exciting possibilities for merges, splits, curves, and dips.

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hdoor20
Senior Member
477
07-21-2022, 08:58 AM
#16
Thanks in advance! I wasn't aware this was achievable with the "no pillars" setting.
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hdoor20
07-21-2022, 08:58 AM #16

Thanks in advance! I wasn't aware this was achievable with the "no pillars" setting.

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