F5F Stay Refreshed Software PC Gaming Significant FPS reductions observed during combat in Battlefield 4

Significant FPS reductions observed during combat in Battlefield 4

Significant FPS reductions observed during combat in Battlefield 4

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Dc_1508
Junior Member
2
09-13-2017, 01:45 AM
#1
Hey! I just wanted to mention that I haven't been a fanboy, so I was just trying to play Battlefield. But every few minutes the game drops to around 10 frames per second. Usually I'm stuck at about 70 fps on Ultra with an R9 290. With a slight overclock of 3% and a boost in energy via the AMD driver's Overdrive settings, I get around 1330 MHz RAM. I also play on Mantle, which seems to handle the CPU better—usually I see a small jump of 5-6 fps when switching, then it drops back down to about 76 fps.

So why isn't everyone complaining? Some say the FX 8350 is terrible, but that's not entirely true. It might be due to some software or optimization issues on AMD. I checked my RAM usage—around 6.5 GB with Mantle and 6 GB without DirectX. My CPU stays at about 83% load in Mantle and 100% otherwise, but it drops to around 30% when the game slows. That could be the CPU, but why do I see those solid benchmarks with consistent good FPS using the FX 8350 and R9 290?!? My GPU temps are high—up to 88°C—but I use FRTC to cap it at 74 fps so I stay within my safe range (48-75 fps) to avoid tearing. The R9 290 runs at a whopping 4.1 GHz with a huge 0.1 GHz boost, which is impressive.

My CPU temps max out at 65°C with a Hyper-412 chip that's clocked at 4.1 GHz, giving a massive 0.1 GHz jump. I own an ASRock Extreme 3 R2.0, but it overheats easily if you push it beyond 130°C (about 90°C). The issue is FPS drops below 20 and then jumps back up to around 74. What's going on? Thanks in advance!
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Dc_1508
09-13-2017, 01:45 AM #1

Hey! I just wanted to mention that I haven't been a fanboy, so I was just trying to play Battlefield. But every few minutes the game drops to around 10 frames per second. Usually I'm stuck at about 70 fps on Ultra with an R9 290. With a slight overclock of 3% and a boost in energy via the AMD driver's Overdrive settings, I get around 1330 MHz RAM. I also play on Mantle, which seems to handle the CPU better—usually I see a small jump of 5-6 fps when switching, then it drops back down to about 76 fps.

So why isn't everyone complaining? Some say the FX 8350 is terrible, but that's not entirely true. It might be due to some software or optimization issues on AMD. I checked my RAM usage—around 6.5 GB with Mantle and 6 GB without DirectX. My CPU stays at about 83% load in Mantle and 100% otherwise, but it drops to around 30% when the game slows. That could be the CPU, but why do I see those solid benchmarks with consistent good FPS using the FX 8350 and R9 290?!? My GPU temps are high—up to 88°C—but I use FRTC to cap it at 74 fps so I stay within my safe range (48-75 fps) to avoid tearing. The R9 290 runs at a whopping 4.1 GHz with a huge 0.1 GHz boost, which is impressive.

My CPU temps max out at 65°C with a Hyper-412 chip that's clocked at 4.1 GHz, giving a massive 0.1 GHz jump. I own an ASRock Extreme 3 R2.0, but it overheats easily if you push it beyond 130°C (about 90°C). The issue is FPS drops below 20 and then jumps back up to around 74. What's going on? Thanks in advance!

B
BetaLOL
Junior Member
9
09-14-2017, 12:00 AM
#2
1. Shut down Mantle 2. ???
3. Earnings. (I’ve faced problems with it too)
B
BetaLOL
09-14-2017, 12:00 AM #2

1. Shut down Mantle 2. ???
3. Earnings. (I’ve faced problems with it too)

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skyman24
Junior Member
20
09-21-2017, 04:42 PM
#3
When I didn't mention it, it's clear from DirectX and Mantle that Mantle doesn't dip as deeply (that's what she mentioned). DirectX handles it differently.
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skyman24
09-21-2017, 04:42 PM #3

When I didn't mention it, it's clear from DirectX and Mantle that Mantle doesn't dip as deeply (that's what she mentioned). DirectX handles it differently.

C
CraftyKplayzMC
Junior Member
27
09-21-2017, 05:23 PM
#4
Mantle has often led to problems like this. Particularly with software meant for beta testing...we can only hope it performs well. I've experienced sudden drops in framerate in Battlefield 4, such as the one described, likely due to using settings that strained GPU memory. It seems RAM was running low and the stuttering occurred abruptly. D: "dip as deep" Awwwwww yeahhhh
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CraftyKplayzMC
09-21-2017, 05:23 PM #4

Mantle has often led to problems like this. Particularly with software meant for beta testing...we can only hope it performs well. I've experienced sudden drops in framerate in Battlefield 4, such as the one described, likely due to using settings that strained GPU memory. It seems RAM was running low and the stuttering occurred abruptly. D: "dip as deep" Awwwwww yeahhhh

M
marinagrams
Member
216
09-22-2017, 05:14 AM
#5
Check it on a 4GB VRAM card and see how it performs.
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marinagrams
09-22-2017, 05:14 AM #5

Check it on a 4GB VRAM card and see how it performs.

J
jamesydog
Member
193
09-22-2017, 05:17 PM
#6
Begin with testing.
J
jamesydog
09-22-2017, 05:17 PM #6

Begin with testing.

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RaysWarrior
Member
55
09-22-2017, 06:01 PM
#7
oke with directx i get 2 GB of vram usage lets see about mantle
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RaysWarrior
09-22-2017, 06:01 PM #7

oke with directx i get 2 GB of vram usage lets see about mantle

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DropletJ
Junior Member
44
09-23-2017, 01:03 PM
#8
Your RAM usage is at 7.6 GB out of a total 8 GB, leaving a small buffer. It might not be the main issue, but it could still affect performance.
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DropletJ
09-23-2017, 01:03 PM #8

Your RAM usage is at 7.6 GB out of a total 8 GB, leaving a small buffer. It might not be the main issue, but it could still affect performance.

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ReLeaytsss_
Junior Member
16
09-25-2017, 06:11 AM
#9
Played BF4 using DirectX and Mantle, which are essentially the same engine. I used a GPU with a high MHZ, stable frame times, normal FPS around 70, and about 2.05 GB VRAM usage. The card I own is 4 GB, and it worked similarly on both DirectX and Mantle. The first stage was DirectX, then the second was Mantle. CPU usage was around 7.6 GB out of 8.1 GB, and deep dips caused level switching. It seems everything is connected, but I’m still trying to figure out what’s causing the issue.
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ReLeaytsss_
09-25-2017, 06:11 AM #9

Played BF4 using DirectX and Mantle, which are essentially the same engine. I used a GPU with a high MHZ, stable frame times, normal FPS around 70, and about 2.05 GB VRAM usage. The card I own is 4 GB, and it worked similarly on both DirectX and Mantle. The first stage was DirectX, then the second was Mantle. CPU usage was around 7.6 GB out of 8.1 GB, and deep dips caused level switching. It seems everything is connected, but I’m still trying to figure out what’s causing the issue.

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mcbudder2004
Senior Member
687
09-25-2017, 02:55 PM
#10
It involves the mantle and DirectX, so yes
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mcbudder2004
09-25-2017, 02:55 PM #10

It involves the mantle and DirectX, so yes

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