F5F Stay Refreshed Software PC Gaming Showing a brief example of how Ultrawide screens (21:9/Eyefinity/Surround) influence your PC gaming experience.

Showing a brief example of how Ultrawide screens (21:9/Eyefinity/Surround) influence your PC gaming experience.

Showing a brief example of how Ultrawide screens (21:9/Eyefinity/Surround) influence your PC gaming experience.

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PaiDoYonan
Junior Member
14
02-22-2016, 12:17 AM
#11
I have two 16:9 monitors set up for a 32:9 screen.
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PaiDoYonan
02-22-2016, 12:17 AM #11

I have two 16:9 monitors set up for a 32:9 screen.

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DarkBoy__YT
Posting Freak
898
02-22-2016, 05:01 AM
#12
I'm wondering if we're looking at the same thing? My friend mentioned seeing a monitor stand where they take it apart and then reattach the panels, but I doubt that's what he meant.
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DarkBoy__YT
02-22-2016, 05:01 AM #12

I'm wondering if we're looking at the same thing? My friend mentioned seeing a monitor stand where they take it apart and then reattach the panels, but I doubt that's what he meant.

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Donan_Craft
Junior Member
13
02-22-2016, 05:42 AM
#13
I don't want those dark spots right in front of my eyes haha
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Donan_Craft
02-22-2016, 05:42 AM #13

I don't want those dark spots right in front of my eyes haha

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LoliLopi
Junior Member
9
02-22-2016, 06:13 AM
#14
I also don't have an issue with them.
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LoliLopi
02-22-2016, 06:13 AM #14

I also don't have an issue with them.

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Unyke
Member
146
02-27-2016, 04:52 AM
#15
5760x1080 display recommendations are ideal. Ultra settings won’t push beyond 120 FPS at this resolution, so investing in IPS monitors with a stable 60 FPS works best. The field of view really enhances the experience. Playing MMOs on my laptop is no longer possible due to the screen size being too limited.
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Unyke
02-27-2016, 04:52 AM #15

5760x1080 display recommendations are ideal. Ultra settings won’t push beyond 120 FPS at this resolution, so investing in IPS monitors with a stable 60 FPS works best. The field of view really enhances the experience. Playing MMOs on my laptop is no longer possible due to the screen size being too limited.

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RageGlitch
Posting Freak
771
02-27-2016, 11:37 AM
#16
48:9 felt a bit too broad, but 32:9 works perfectly for me and still looks great.
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RageGlitch
02-27-2016, 11:37 AM #16

48:9 felt a bit too broad, but 32:9 works perfectly for me and still looks great.

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BreezyTaco
Member
61
03-15-2016, 03:31 PM
#17
You're referencing your past work on The Escapist and your current project. It seems you're asking about what you're offering now and recalling your earlier efforts with Vindictus.
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BreezyTaco
03-15-2016, 03:31 PM #17

You're referencing your past work on The Escapist and your current project. It seems you're asking about what you're offering now and recalling your earlier efforts with Vindictus.

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Ryancraftdu05
Junior Member
31
03-16-2016, 09:40 AM
#18
In a three-monitor configuration with the HUD visible, I’d feel more comfortable using them during FPS matches.
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Ryancraftdu05
03-16-2016, 09:40 AM #18

In a three-monitor configuration with the HUD visible, I’d feel more comfortable using them during FPS matches.

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DeadlyHowl
Junior Member
11
03-21-2016, 10:16 AM
#19
It seems like you're having trouble with something. Let's try again.
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DeadlyHowl
03-21-2016, 10:16 AM #19

It seems like you're having trouble with something. Let's try again.

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GhostGG
Member
170
03-23-2016, 03:11 AM
#20
The question about which FPS fails to center the HUD isn't clearly defined. Could you provide more details or clarify the context? This will help in giving a precise answer.
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GhostGG
03-23-2016, 03:11 AM #20

The question about which FPS fails to center the HUD isn't clearly defined. Could you provide more details or clarify the context? This will help in giving a precise answer.

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