F5F Stay Refreshed Software PC Gaming Short review of Shadow of the Tomb Raider's gameplay mechanics

Short review of Shadow of the Tomb Raider's gameplay mechanics

Short review of Shadow of the Tomb Raider's gameplay mechanics

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iRamiroARG
Junior Member
31
07-12-2021, 07:34 AM
#1
I own the early access version and performed various tests on both DX11 and DX12 platforms. My observations: 1. Performance is roughly 20% higher than in Rise of the Tomb Raider according to official scores. RotTR: 4213x1764, everything runs at ultra settings, SMAA averages around 112 FPS with 1080ti in SLI SOTTR. Note that SOTTR offers some extra graphics options not available in RotTR. 2. In DX12, scaling stays near 100% compared to DX11. Currently, no SLI profile exists for DX11; switching to profiles from Rise of the Tomb Raider or Tomb Raider (2013) reduces GPU load to about 70% each, but FPS remains steady around 45-50. 3. DX12 tends to be quite unstable. I haven’t tested the game yet, but any crashes during AA method changes—especially while playing—have forced restarts or indicated a possible driver issue. From past reports, this seems linked to the DX12 mode. If stability improves, I’d suggest DX12 for SLI users and DX11 for general use. By the way, VXAO doesn’t work in DX11 for some reason. I’ll update once I try the game myself but need to leave now ;-)
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iRamiroARG
07-12-2021, 07:34 AM #1

I own the early access version and performed various tests on both DX11 and DX12 platforms. My observations: 1. Performance is roughly 20% higher than in Rise of the Tomb Raider according to official scores. RotTR: 4213x1764, everything runs at ultra settings, SMAA averages around 112 FPS with 1080ti in SLI SOTTR. Note that SOTTR offers some extra graphics options not available in RotTR. 2. In DX12, scaling stays near 100% compared to DX11. Currently, no SLI profile exists for DX11; switching to profiles from Rise of the Tomb Raider or Tomb Raider (2013) reduces GPU load to about 70% each, but FPS remains steady around 45-50. 3. DX12 tends to be quite unstable. I haven’t tested the game yet, but any crashes during AA method changes—especially while playing—have forced restarts or indicated a possible driver issue. From past reports, this seems linked to the DX12 mode. If stability improves, I’d suggest DX12 for SLI users and DX11 for general use. By the way, VXAO doesn’t work in DX11 for some reason. I’ll update once I try the game myself but need to leave now ;-)

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MrCm
Senior Member
636
07-12-2021, 07:34 AM
#2
My game runs smoothly in DX12—just occasional issues when adjusting settings like screen mode or resolution, which usually resolves on their own. Some people think it appears better compared to DX11. I’ve noticed DX12 often delivers a more polished experience overall. It looks and performs exceptionally well, especially in multiplayer setups. Overall, I’m really satisfied with the visuals and gameplay.
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MrCm
07-12-2021, 07:34 AM #2

My game runs smoothly in DX12—just occasional issues when adjusting settings like screen mode or resolution, which usually resolves on their own. Some people think it appears better compared to DX11. I’ve noticed DX12 often delivers a more polished experience overall. It looks and performs exceptionally well, especially in multiplayer setups. Overall, I’m really satisfied with the visuals and gameplay.

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HappyMeals
Junior Member
13
07-12-2021, 07:34 AM
#3
Agree overall, with a few minor hiccups. The game runs smoothly and looks great, offering an immersive experience. It’s one of those rare titles that really draws you in and keeps you engaged.
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HappyMeals
07-12-2021, 07:34 AM #3

Agree overall, with a few minor hiccups. The game runs smoothly and looks great, offering an immersive experience. It’s one of those rare titles that really draws you in and keeps you engaged.

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gogofrgl1234
Senior Member
718
07-12-2021, 07:34 AM
#4
DX12 MGPU supports SMAAT2X and SMAA4X through its updated drivers, enhancing performance as noted.
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gogofrgl1234
07-12-2021, 07:34 AM #4

DX12 MGPU supports SMAAT2X and SMAA4X through its updated drivers, enhancing performance as noted.

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sonic3003
Member
210
07-12-2021, 07:34 AM
#5
There you go: Settings: resolution 4213x1764 via DSR, everything on Ultra/maxed, V-Sync off. Additional notes: 1. There are 3 scenes during benchmark. GPU usage varies depending on the scene. 2. There is a discrepancy between FPS shown by MSI Afterburner and ingame FPS counter during benchmark Now the results SMAA: avg. FPS 93. GPU usage in scenes: 1. 100%, 2. 100%, 3. 85-100% (least demanding scene) SMAAT2X: avg. FPS 74 GPU usage in scenes: 1. 100%, 2. 67-84% (most between 70 and 80%) 3. 53-100% (most between 60-80%, 100% only couple of seconds) SMAA4X: avg FPS 55 GPU usage in scenes: 1. 100%, 2. 80-90%, 3. 55-100% (most between 60-75%, 100% only couple of seconds) Extra notes: the disparity between MSI Afterburner FPS counter and ingame is huge in the case of SMAAT2x and SMAA4X. We are talking 20FPS difference in extreme situations (50+ as shown by MSI vs. 70+ shown by the game). The difference in normal SMAA is relatively small (never more than 5-6 FPS). Both SMAAT2X and SMAA4X suffer from extreme flickering and stutters during scene 3. Hahaha When I used that one and saw about 50 fps I just thought that SLI simply doesn't work. I would never have assumed that the 50fps I was getting was ALREADY improved from a 37fps with single GPU. Geez.
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sonic3003
07-12-2021, 07:34 AM #5

There you go: Settings: resolution 4213x1764 via DSR, everything on Ultra/maxed, V-Sync off. Additional notes: 1. There are 3 scenes during benchmark. GPU usage varies depending on the scene. 2. There is a discrepancy between FPS shown by MSI Afterburner and ingame FPS counter during benchmark Now the results SMAA: avg. FPS 93. GPU usage in scenes: 1. 100%, 2. 100%, 3. 85-100% (least demanding scene) SMAAT2X: avg. FPS 74 GPU usage in scenes: 1. 100%, 2. 67-84% (most between 70 and 80%) 3. 53-100% (most between 60-80%, 100% only couple of seconds) SMAA4X: avg FPS 55 GPU usage in scenes: 1. 100%, 2. 80-90%, 3. 55-100% (most between 60-75%, 100% only couple of seconds) Extra notes: the disparity between MSI Afterburner FPS counter and ingame is huge in the case of SMAAT2x and SMAA4X. We are talking 20FPS difference in extreme situations (50+ as shown by MSI vs. 70+ shown by the game). The difference in normal SMAA is relatively small (never more than 5-6 FPS). Both SMAAT2X and SMAA4X suffer from extreme flickering and stutters during scene 3. Hahaha When I used that one and saw about 50 fps I just thought that SLI simply doesn't work. I would never have assumed that the 50fps I was getting was ALREADY improved from a 37fps with single GPU. Geez.

L
Lil_Shorty
Member
202
07-12-2021, 07:34 AM
#6
It's encouraging to notice SMAAT2X and SMAA4X performing better on DX12 MGPU compared to SLI. Moving forward, this is definitely a positive trend. I hope more developers take notice. Thanks for checking it out—lol, that's all I needed! From what I've observed in user tests, DX11 tends to be less efficient even with a single GPU or multiple GPUs.
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Lil_Shorty
07-12-2021, 07:34 AM #6

It's encouraging to notice SMAAT2X and SMAA4X performing better on DX12 MGPU compared to SLI. Moving forward, this is definitely a positive trend. I hope more developers take notice. Thanks for checking it out—lol, that's all I needed! From what I've observed in user tests, DX11 tends to be less efficient even with a single GPU or multiple GPUs.

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Thorry20
Junior Member
42
07-12-2021, 07:34 AM
#7
It's odd since I don't recall Rise performing poorly in DX11. Sure, DX12 was still decent but around 10-15 FPS at most. A quick test with the shadow setting reduced to normal (as recommended on Reddit) and disabling AA completely gave me an average of 98 FPS. So it seems safe to say standard SMAA is essentially free to use. Also, my CPU usage never exceeded 30% in that scenario.
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Thorry20
07-12-2021, 07:34 AM #7

It's odd since I don't recall Rise performing poorly in DX11. Sure, DX12 was still decent but around 10-15 FPS at most. A quick test with the shadow setting reduced to normal (as recommended on Reddit) and disabling AA completely gave me an average of 98 FPS. So it seems safe to say standard SMAA is essentially free to use. Also, my CPU usage never exceeded 30% in that scenario.

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OKNK
Member
231
07-12-2021, 07:34 AM
#8
It seems Shadow employs an altered engine. Digital Foundry discussed the creation process in their PS4 vs Xbone analysis.
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OKNK
07-12-2021, 07:34 AM #8

It seems Shadow employs an altered engine. Digital Foundry discussed the creation process in their PS4 vs Xbone analysis.

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_ImDustin
Member
230
07-12-2021, 07:34 AM
#9
Digital Foundry has completed a detailed analysis video. It looks like upgrading will be necessary soon... this new generation is impressive!
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_ImDustin
07-12-2021, 07:34 AM #9

Digital Foundry has completed a detailed analysis video. It looks like upgrading will be necessary soon... this new generation is impressive!