Short clip reviewing gameplay and performance for Call of Duty AW.
Short clip reviewing gameplay and performance for Call of Duty AW.
VRAM numbers don't really tell the whole story. The game loads a lot of data it doesn't actually use, so it can easily reach 4GB even on my R9 290. People with smaller cards might handle the same settings fine, but it's hard to know exactly how much VRAM is required versus what's being used. My configuration includes: 1440p, native resolution, full max settings, cached shaders, two caching methods turned off (which ruin texture quality), no depth of field, double anti-aliasing, and double supersampling.
It's accurate, there are a few choices suggesting "if you enable it, it will run smoother but I'll use more VRAM." This isn't explicitly stated in those phrases, but it conveys the same idea. When I test them, I notice occasional stuttering and pauses in the game, which suggests that enabling those options might require at least 3GB of RAM, but disabling them allows me to proceed without issues.
These are the remaining two "cached somethings" choices I mentioned earlier; they’re disabled for me because they cause textures to appear poorly. Even without the extra VRAM-heavy settings and without enabling supersampling, the game uses about 3.8GB of VRAM. It likely just stores random data, but it doesn’t seem necessary since many players with a 2GB card can run smoothly at full or near-full settings.
It's notable how consistently the CPU workload is spread among all 8 logical threads.
It's clear...they invested a lot of effort to make sure the game runs smoothly, with top-notch graphics and consistent performance above 120 FPS. That's impressive. I agree. Running it at 1440P with all settings still feels smooth, even with 3000MB used. I also appreciate the addition by K-PAX—those metal arm details when they fix things on the table are really cool. This game is definitely something special.
I've got over 100 frames per second in 4K resolution using my 980s, fully optimized without any additional settings. The 4GB RAM works perfectly.
They had to ensure the game operated smoothly at around 60 frames per second on a low-end console processor.
You noticed CPU activity appearing in EVGA Precision X 16 and HWiNFO, but only GPU data showed up in the older version.