Short answer for FPS games like Rocket League or others.
Short answer for FPS games like Rocket League or others.
If your game's FPS isn't aligned with your monitor, adjusting the game's maximum framerate to a slightly higher value than your monitor's refresh rate might help bridge the gap. For example, if you're using a 120Hz monitor and the game's max is set to 120fps, you could push it up to 125 or 130 to accommodate the mismatch.
You can't match the FPS to your monitor's refresh rate without adaptive sync features such as FreeSync or GSync. VSync works if you're not concerned about input lag, though it's noticeable in games like Rocket League. If you don't have FreeSync or GSync, just let the FPS run at its maximum possible speed.
Nope.
You are seeing the fps your hardware pushes at no more than 120 fps in this situation. Monitor your fps to know what it's running at.
Depends on what your hardware pushes in particular games.
You can cap your fps in certain in-game settings or you can limit your fps using MSI Afterburner. If your hardware is capable of pushing whatever fps you limit or cap, then you can consider that synced with your monitor. I do it every single day. It's not gonna be completely locked at all times and that's expected with FreeSync or GSync on or off.
I play with it off in every game that my hardware can't get a locked 144 fps and in games that don't use a lot of GPU or CPU usage such as League of Legends. V-sync is strictly for tearing in certain games imo. That's about the only time I turn it on. Otherwise I just cap my fps to what my hardware can achieve(which I usually do when a slight bottleneck is going on) or let it do it's thing at pushing fps to its limit(when there's not much bottleneck going on).
A perfect example is Half-Life 2. I use vsync in that game because it's a breeze to get a locked 144 fps and I experience noticeable tearing if I leave vsync off. This might be completely different in another game, new or old. Some games tear, most games don't.
In about 5 to 10 percent of games, that's the case. You don't necessarily need freesync or gsync to use vsync. I'm not sure what this means, but on my monitor with 144 fps and vsync off, capping at 144 in-game or using MSI afterburner, I'm consistently seeing a locked 144 fps, depending on hardware capabilities. Sure, some games might crash under these conditions, but most don't.
Turning VSync on causes tearing while maintaining a consistent 144 fps, which is unusual. This suggests the issue might stem from other settings or display characteristics.