F5F Stay Refreshed Software PC Gaming Setup remains low profile. Remaining unnoticed. Project still in development.

Setup remains low profile. Remaining unnoticed. Project still in development.

Setup remains low profile. Remaining unnoticed. Project still in development.

I
ItsWolflord
Member
90
02-19-2018, 10:38 AM
#1
Released five days back, a project I've been eager to experience for over a year since its initial demos, Teardown stands out as a technological gem. I'm impressed by how few people are aware of it. It operates in a voxel environment, yet it's far from a direct Minecraft imitation or a close replica (though you can craft your own landscapes). Its two primary strengths lie in: first, it's a fully hand-crafted ray tracing experience without relying on hardware acceleration—no dependence on RTX, AMD's upcoming ray tracing tech, or even DirectX Ultimate Raytracing. Second, the world is nearly entirely breakable, with most of it (except for the ground, which remains limited to 2-5 voxels) being physically dismantleable. Not just any destruction—objects behave realistically, breaking into fragments when removed from supports. Collisions are dynamic too; for instance, dropping a tower onto a house causes both to suffer damage and fragment unpredictably. Even more, interactions are genuine—objects don’t just break in place; they respond naturally to force. While still in its infancy, this level of procedural realism is rare. The campaign mode is sparse but engaging, mostly serving as a speedrunning playground with isolated objectives. I’ve chosen to skip the campaign, finding its repetitive missions unappealing and frustrating the lack of save functionality. However, the sandbox freedom is immensely rewarding. With community maps, vehicles, and scripting tools, the experience grows richer without extra cost. This title probably won’t become a mainstream hit, but for those with a capable GTX 1060 or better, it’s a worthwhile investment at just $20. I still find joy in it and thought you should check it out, especially since voxel design could shape future games as hardware catches up.
I
ItsWolflord
02-19-2018, 10:38 AM #1

Released five days back, a project I've been eager to experience for over a year since its initial demos, Teardown stands out as a technological gem. I'm impressed by how few people are aware of it. It operates in a voxel environment, yet it's far from a direct Minecraft imitation or a close replica (though you can craft your own landscapes). Its two primary strengths lie in: first, it's a fully hand-crafted ray tracing experience without relying on hardware acceleration—no dependence on RTX, AMD's upcoming ray tracing tech, or even DirectX Ultimate Raytracing. Second, the world is nearly entirely breakable, with most of it (except for the ground, which remains limited to 2-5 voxels) being physically dismantleable. Not just any destruction—objects behave realistically, breaking into fragments when removed from supports. Collisions are dynamic too; for instance, dropping a tower onto a house causes both to suffer damage and fragment unpredictably. Even more, interactions are genuine—objects don’t just break in place; they respond naturally to force. While still in its infancy, this level of procedural realism is rare. The campaign mode is sparse but engaging, mostly serving as a speedrunning playground with isolated objectives. I’ve chosen to skip the campaign, finding its repetitive missions unappealing and frustrating the lack of save functionality. However, the sandbox freedom is immensely rewarding. With community maps, vehicles, and scripting tools, the experience grows richer without extra cost. This title probably won’t become a mainstream hit, but for those with a capable GTX 1060 or better, it’s a worthwhile investment at just $20. I still find joy in it and thought you should check it out, especially since voxel design could shape future games as hardware catches up.

R
ReakZ_
Member
183
02-19-2018, 10:38 AM
#2
It's rare for games to gain popularity solely through quality; usually, big investments and smart marketing are needed before they catch on. I’m not sure if that game had those elements, but I haven’t heard anything about it.
R
ReakZ_
02-19-2018, 10:38 AM #2

It's rare for games to gain popularity solely through quality; usually, big investments and smart marketing are needed before they catch on. I’m not sure if that game had those elements, but I haven’t heard anything about it.