F5F Stay Refreshed Software PC Gaming Settings for BF4

Settings for BF4

Settings for BF4

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LavaBrain2080
Junior Member
31
11-18-2016, 07:34 PM
#11
It could relate to your monitor's input lag. Increasing frame rates might help, though unless the lag is extremely severe, it probably isn't necessary for avoiding screen tearing.
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LavaBrain2080
11-18-2016, 07:34 PM #11

It could relate to your monitor's input lag. Increasing frame rates might help, though unless the lag is extremely severe, it probably isn't necessary for avoiding screen tearing.

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disney_girl
Member
63
12-03-2016, 05:47 PM
#12
How much would it actually make a difference? The delay remains, and pushing more frames at a 60Hz display doesn’t seem to solve it—you might even argue that more tearing would worsen the issue.
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disney_girl
12-03-2016, 05:47 PM #12

How much would it actually make a difference? The delay remains, and pushing more frames at a 60Hz display doesn’t seem to solve it—you might even argue that more tearing would worsen the issue.

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ProTurkeyDN
Junior Member
34
12-05-2016, 04:27 PM
#13
Aiming for a high frame rate helps with dips, but it won’t improve smoothness on a 60Hz monitor.
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ProTurkeyDN
12-05-2016, 04:27 PM #13

Aiming for a high frame rate helps with dips, but it won’t improve smoothness on a 60Hz monitor.

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DemoDaBoss_GL
Member
170
12-09-2016, 01:23 AM
#14
He can observe a minor boost in how fast his mouse signals appear on the display, even with a 60Hz screen. For instance, if the monitor is prepared to show an image during a new refresh, a stable 60FPS GPU means each frame could be up to 16.67ms behind when it reaches the screen. Conversely, at 120FPS, each frame might only lag by about 8.33ms. The display isn’t surpassing 60FPS; instead, it’s using less outdated information, reducing input delay and making the game feel more responsive.
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DemoDaBoss_GL
12-09-2016, 01:23 AM #14

He can observe a minor boost in how fast his mouse signals appear on the display, even with a 60Hz screen. For instance, if the monitor is prepared to show an image during a new refresh, a stable 60FPS GPU means each frame could be up to 16.67ms behind when it reaches the screen. Conversely, at 120FPS, each frame might only lag by about 8.33ms. The display isn’t surpassing 60FPS; instead, it’s using less outdated information, reducing input delay and making the game feel more responsive.

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Adam5908
Junior Member
38
12-09-2016, 03:58 AM
#15
Each time you double the frame rate, you halve the frame latency. It’s not a big deal to aim for, but it does offer some benefit. A noticeable improvement if you jump from 30fps to 120fps.
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Adam5908
12-09-2016, 03:58 AM #15

Each time you double the frame rate, you halve the frame latency. It’s not a big deal to aim for, but it does offer some benefit. A noticeable improvement if you jump from 30fps to 120fps.

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