Searching for books with compelling narratives.
Searching for books with compelling narratives.
Hello, the name should clearly reflect what it is about.
Lately I’m focusing on removing games from my collections because I don’t want to end up like most people these days—where libraries are full of games that never got released or even downloaded.
I just finished the Bioshock trilogy and am now clearing through "Arkhams," which I got for free on Epic. My plan is to tackle Metro 2033 and Last Light, maybe even buy Exodus so everything can be done in order.
While some achievements can be reached on such a path, it’s uncommon, so I might add something enjoyable from time to time to avoid burnout.
That would be the story-driven titles.
As you can see from the examples above, release dates don’t matter because I’ve been used to playing mostly "some mobile games" for the past few years and decided it’s time to change that.
Regarding requirements, besides the obvious, I just need a preference for linear narratives. The exception is games where decisions are limited by time, as I tend to spend a lot of time researching consequences online, which ruins the experience.
Just a final note—Skyrim, Witcher 3 and RDR2 are outside my consideration for personal reasons.
Appreciate your thoughts in advance.
The Mass Effect series benefits from DLCs you won't wish away.
The tale here is quite impressive.
https://store.steampowered.com/app/79846...1_7_15__13
Alternatively, if you prefer purchasing from Epic or Microsoft stores, "The Outer Worlds" is also excellent.
i'm not sure if it meets your expectations, but 'the darkness' as well, though 'the darkness ii' was a real challenge when i first played it in college. i spent an entire weekend going through the whole darkness 2 story at once, and as my sleep quality started to drop and my focus waned, the story really had a bigger impact on me. i still really enjoy it and can only suggest doing it again.

. What do you think a player would lose by skipping the first part?
Back then I played Morrowind a few times but it didn’t quite work. I was hoping for the same experience in Skyrim. With the Witcher series I decided to go through them all in sequence. I got bored in chapter 3 of W1 and just put it aside for later. I didn’t rush through it because I’ve read all the books before and while the game versions differ from the books, the overall vibe remains similar. I’m looking for something new for myself.
For RDR2 I heard the PC version has some launcher issues and other problems, so I’ll wait until I get my hands on the PS version. I was thinking about getting the PS5 but might change my mind when TLoU2 comes out. Or I could just borrow the PS4 like I did before to try it out.
Mass Effect... I’ve heard a lot about it, seen some trailers, but I never felt the need to play it.
The scene with the dragging tentacle was really striking. I watched a full interview with the creator in the past. If you think the story is good, maybe I’ll give it a try.
The gameplay looks appealing too, so now I’m a bit concerned about whether those suggestions focus too much on the story. 
It seems to have a “Ghibli-ish” style. Interesting.
I’m not against Epic and have checked The Outer Worlds, but something about it makes me want to grab an MMORPG and play it instead. That would ruin the experience, I guess.
The first one was just a console game and the second one didn’t look good in terms of graphics, but your description still makes it worth checking. Tough choice
. What do you think a player would lose by skipping the first part?
Sadly yes, you're right. I assumed it was mainly about storytelling, but graphics were definitely a part of it. It's a bit outdated, but I think the cartoonish style hides some things—maybe you could find mods to update it if you're up for it.
I was also a bit younger when I mentioned being in college, but for me in that state it felt like a literal mind-fuck. I won't spoil anything, and I don't want you to spoil it either if you decide to play. Just go in blind.
The whole experience makes you question which reality is real and which isn't, which feels like a great metaphor and an interesting angle. It's one of the few games I'd call creative.
They are secondary. The issue arises if you can't endure watching the screen transitions between story segments. That is only quantifiable when you begin, which introduces some risk. That's my main concern and I haven't had time to review feedback to assess the overall quality of the story. Perhaps that's acceptable given your suggestion to go blind and the reality that some reviewers can't write without spoilers or alerts. At the very least, I'll definitely consider adding it to your list then.