s about FPS performance
s about FPS performance
Sometimes when FPS exceeds your refresh rate, the screen can tear. If you're not someone who even notices it, don't stress about capping FPS or enabling VSync—it often leads to input delays.
Setting the monitor limit makes the GPU restrict itself to around 60 frames per second. Without this restriction, the graphics card sends more frames than the display can process, leading to visual distortion or 'tearing'.
Certain console ports are restricted to 30 frames per second due to developers' poor choices in linking game physics to frame rate, causing instability across different speeds. Others attempt 60 fps to minimize tearing without using VSync, though this isn't ideal for high-refresh monitors. Avoid manually adjusting framerates—it doesn’t work well.
It seems to assist with reducing screen tearing and improving FPS consistency. When playing games limited to 60 FPS, the frame rate stays near that number consistently. With unlimited frames, it can fluctuate widely—from high to low—depending on your hardware.