F5F Stay Refreshed Software PC Gaming s about FPS performance

s about FPS performance

s about FPS performance

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yJaaoxD
Member
203
12-20-2016, 01:58 PM
#1
It limits the frame rate to match your monitor’s refresh rate. Setting it to 60 or 70 ensures smooth visuals without stuttering. It helps maintain consistency across devices and prevents tearing or lag when your monitor can only display 60 Hz.
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yJaaoxD
12-20-2016, 01:58 PM #1

It limits the frame rate to match your monitor’s refresh rate. Setting it to 60 or 70 ensures smooth visuals without stuttering. It helps maintain consistency across devices and prevents tearing or lag when your monitor can only display 60 Hz.

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Ion23
Member
170
12-20-2016, 03:07 PM
#2
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Ion23
12-20-2016, 03:07 PM #2

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Silvinha10
Senior Member
694
12-22-2016, 10:44 PM
#3
Sometimes when FPS exceeds your refresh rate, the screen can tear. If you're not someone who even notices it, don't stress about capping FPS or enabling VSync—it often leads to input delays.
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Silvinha10
12-22-2016, 10:44 PM #3

Sometimes when FPS exceeds your refresh rate, the screen can tear. If you're not someone who even notices it, don't stress about capping FPS or enabling VSync—it often leads to input delays.

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PopAtTheDoor
Junior Member
16
12-28-2016, 01:52 PM
#4
Setting the monitor limit makes the GPU restrict itself to around 60 frames per second. Without this restriction, the graphics card sends more frames than the display can process, leading to visual distortion or 'tearing'.
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PopAtTheDoor
12-28-2016, 01:52 PM #4

Setting the monitor limit makes the GPU restrict itself to around 60 frames per second. Without this restriction, the graphics card sends more frames than the display can process, leading to visual distortion or 'tearing'.

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zacattack3893
Junior Member
32
12-28-2016, 02:17 PM
#5
Certain console ports are restricted to 30 frames per second due to developers' poor choices in linking game physics to frame rate, causing instability across different speeds. Others attempt 60 fps to minimize tearing without using VSync, though this isn't ideal for high-refresh monitors. Avoid manually adjusting framerates—it doesn’t work well.
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zacattack3893
12-28-2016, 02:17 PM #5

Certain console ports are restricted to 30 frames per second due to developers' poor choices in linking game physics to frame rate, causing instability across different speeds. Others attempt 60 fps to minimize tearing without using VSync, though this isn't ideal for high-refresh monitors. Avoid manually adjusting framerates—it doesn’t work well.

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Tera_Byte
Member
57
12-29-2016, 11:03 AM
#6
It seems to assist with reducing screen tearing and improving FPS consistency. When playing games limited to 60 FPS, the frame rate stays near that number consistently. With unlimited frames, it can fluctuate widely—from high to low—depending on your hardware.
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Tera_Byte
12-29-2016, 11:03 AM #6

It seems to assist with reducing screen tearing and improving FPS consistency. When playing games limited to 60 FPS, the frame rate stays near that number consistently. With unlimited frames, it can fluctuate widely—from high to low—depending on your hardware.