Rust application terminating unexpectedly
Rust application terminating unexpectedly
The issue appears to be intermittent, occurring during loading and play. At 1440p the crashes became more frequent, though they happened before that. Performance under heavy load averages around 60-70 degrees. The GPU stays at maximum while the CPU runs between 40-60% capacity. RAM usage is typically about 15.5GB. Raising the CPU voltage seems to postpone the failures. Errors change each time but recently pointed to "UnityPlayer.dll". A stress test found no issues, yet the crashes still occur unpredictably. Overclocking has been reset, and voltage adjustments haven't helped. This has not been my PC in years—could it be a hardware mismatch?