Russian game technology can share user information with FSB.
Russian game technology can share user information with FSB.
And? Should we steer clear of Chinese and American games as well? They tend to collect data quite heavily... or the new firms that Unity and Unreal partner with? Probably. The recent situation involved IronSource and Unity. Many of these companies engage in questionable practices, and it seems they leverage their Google Play platform "for safety and security trust us"... ugh. Shall we discuss how Google requests our IDs and pushes us to use their services without clear justification? To American regulations that interfere with the internet, while some European rules like GDPR appear more balanced (though not always consistently). To the Chinese government and Tencent’s expanding role, along with countries that prioritize domestic media. While America operates smoothly, their promotion, partnerships, and recommendations—like "late night shows" targeting English speakers—seem to dominate the space. As long as there’s no malicious code or harmful intent in the games, that’s fine. You might also be concerned about stalking or surveillance tools, whether Russian or Ukrainian, and the ongoing conflict. As seen in other discussions about malicious code being planted by bad actors claiming it’s for "defending against someone," it would be nice if most games had a clear English EULA and better translation support.
American company collects a whack ton of data via their OS -> gets downplayed and dismissed. Russian game dev does it -> pitchforks and torches up in the air. Yeah, definitely no double standard going on here.....
The previous source media link directing to the Russian privacy policy now points to a 404 error page.
It's unfortunate we can't see what they're concealing... https://web.archive.org/web/202301241337...cy-policy/
the only reference i find is this: it mentions russian language support, saying data collection follows russian laws and constitution, with documents from the FSB. we’re not sure what those documents actually say—they might include clauses like sharing all data with us, but i really don’t understand.
Not necessarily, there should always be some level of worry. Especially when it comes to being under the influence of major powers, like the ongoing issues around TikTok and data gathering for their objectives. That’s why you tend to see less of it elsewhere. Being informed is beneficial and most people disapprove of spyware, particularly when it’s used for harmful purposes. Every superpower and nation has its own issues with data collection, and such questionable methods should never be permitted or promoted, regardless of the context. When it comes to security, these concerns mirror the risks intelligence teams faced with their own systems and software. Competition can actually be a helpful factor.
I find it disheartening to encounter such a clear piece of misinformation, along with the racial undertones in the discussion. There’s no reference to the game gathering any real data or if its privacy policy is excessively vague, similar to what most software firms worldwide offer. It doesn’t address what information is gathered—whether it’s background scanning of devices or basic game details—or if it covers ordinary aspects like the version being played. The policy only states sharing data when legally required, which aligns with the typical stance of most companies. The game appears to be based in Cyprus now, possibly due to recent geopolitical shifts, rather than being from Russia. The presence of Russian investors doesn’t automatically justify a boycott. Everyone seems intensely critical of anything linked to Russia lately, but it’s important not to generalize all Russians as malicious. I get why some feel strongly about this, yet we should avoid blanket judgments and consider the broader context.