F5F Stay Refreshed Software PC Gaming RTX isn't necessary for this tracing!

RTX isn't necessary for this tracing!

RTX isn't necessary for this tracing!

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Sonic63899
Member
65
09-06-2018, 09:29 AM
#1
Wargaming™ has accomplished remarkable feats, tracking rays in a game at 60FPS without relying on DXR or RT cores. They achieve this with their custom-built game engine. The "Encore" engine enables the processor to leverage Intel's Embree technology, facilitating real-time ray tracing on DX11. This means ray tracing is possible even on AMD hardware. Source: https://worldoftanks.com/en/news/general...y-tracing/
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Sonic63899
09-06-2018, 09:29 AM #1

Wargaming™ has accomplished remarkable feats, tracking rays in a game at 60FPS without relying on DXR or RT cores. They achieve this with their custom-built game engine. The "Encore" engine enables the processor to leverage Intel's Embree technology, facilitating real-time ray tracing on DX11. This means ray tracing is possible even on AMD hardware. Source: https://worldoftanks.com/en/news/general...y-tracing/

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AFKCosmos
Member
183
09-06-2018, 10:07 AM
#2
Misformatted threads detected. I'm glad you're thinking about adapting this for World of Warships too—seems WoT performs better now compared to WoWs before the engine update.
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AFKCosmos
09-06-2018, 10:07 AM #2

Misformatted threads detected. I'm glad you're thinking about adapting this for World of Warships too—seems WoT performs better now compared to WoWs before the engine update.

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chrismorph
Member
50
09-08-2018, 06:26 AM
#3
They relied mainly on RT on shadows, which means it shouldn’t be directly compared to games using RT on reflections unless the whole lighting setup is similar, such as in BF5. Still it’s impressive how they made effective use of new technology—something few developers can truly claim. Now we wonder when they’ll address their game balance issues.
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chrismorph
09-08-2018, 06:26 AM #3

They relied mainly on RT on shadows, which means it shouldn’t be directly compared to games using RT on reflections unless the whole lighting setup is similar, such as in BF5. Still it’s impressive how they made effective use of new technology—something few developers can truly claim. Now we wonder when they’ll address their game balance issues.

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_Jay21_
Member
63
09-08-2018, 06:52 AM
#4
It seems the tanks switch between two states—one intact and one destroyed—like a simple on/off model. The ray tracing appears to stop working once they reach that state. You're curious about how performance scales with a 1060, so I'd like to see that. The link you clicked leads to a Russian site, but I'm not too concerned about the game itself.
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_Jay21_
09-08-2018, 06:52 AM #4

It seems the tanks switch between two states—one intact and one destroyed—like a simple on/off model. The ray tracing appears to stop working once they reach that state. You're curious about how performance scales with a 1060, so I'd like to see that. The link you clicked leads to a Russian site, but I'm not too concerned about the game itself.

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Flundi
Member
231
09-10-2018, 06:31 AM
#5
Shifted to PC Gaming Threads can be adjusted back to Tech News using the guidelines. For updates, feel free to use the Report feature.
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Flundi
09-10-2018, 06:31 AM #5

Shifted to PC Gaming Threads can be adjusted back to Tech News using the guidelines. For updates, feel free to use the Report feature.

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wybren
Member
74
09-10-2018, 09:08 AM
#6
This suggests you've swapped DirectX 12's DXR API—designed without manufacturer restrictions—for a custom solution tied to Intel technology. No one claimed DXR/RTX was necessary for ray tracing; it’s actually been possible on CPUs for years, and Nvidia’s RTX and AMD’s implementations are expected to catch up soon.
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wybren
09-10-2018, 09:08 AM #6

This suggests you've swapped DirectX 12's DXR API—designed without manufacturer restrictions—for a custom solution tied to Intel technology. No one claimed DXR/RTX was necessary for ray tracing; it’s actually been possible on CPUs for years, and Nvidia’s RTX and AMD’s implementations are expected to catch up soon.

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ha0ch3ng
Junior Member
12
09-11-2018, 08:58 PM
#7
Wows feels like a disorganized mess. It seems the game wouldn’t manage ray tracing well without significant improvements. The porting and rendering trees in the game consume a lot of power and generate a lot of heat. What’s odd is that very little appears on screen at once—just the ship model and simple textures.
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ha0ch3ng
09-11-2018, 08:58 PM #7

Wows feels like a disorganized mess. It seems the game wouldn’t manage ray tracing well without significant improvements. The porting and rendering trees in the game consume a lot of power and generate a lot of heat. What’s odd is that very little appears on screen at once—just the ship model and simple textures.

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nathanspike
Member
171
09-11-2018, 09:06 PM
#8
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nathanspike
09-11-2018, 09:06 PM #8

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Bernardoo_Z
Junior Member
37
09-11-2018, 09:36 PM
#9
Looks like it's related to Reshade Raytraced Global Illumination, available now with support for Pascal's Patreon. Warframe - Inside Orbiter includes RTGI details, RTGI off spoiler and debug views, and mentions Cave RTGI.
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Bernardoo_Z
09-11-2018, 09:36 PM #9

Looks like it's related to Reshade Raytraced Global Illumination, available now with support for Pascal's Patreon. Warframe - Inside Orbiter includes RTGI details, RTGI off spoiler and debug views, and mentions Cave RTGI.