F5F Stay Refreshed Software PC Gaming Routine release date?

Routine release date?

Routine release date?

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bball1kami
Junior Member
49
03-15-2022, 06:15 AM
#1
The release date for the survival-horror game "routine" is uncertain, with speculation about 2023 or 2024. It was initially announced in 2013, and a trailer was released recently. There seems to have been a significant pause in its development.
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bball1kami
03-15-2022, 06:15 AM #1

The release date for the survival-horror game "routine" is uncertain, with speculation about 2023 or 2024. It was initially announced in 2013, and a trailer was released recently. There seems to have been a significant pause in its development.

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ttylxox143
Junior Member
16
03-16-2022, 03:22 PM
#2
The game is scheduled to launch in 2023, developed by Raw Fury and accompanied by music from renowned creator Mick Gordon, known for his contributions to famous series like Doom and Wolfenstein. The anticipated release date is expected to be January 2023, as confirmed by insiders in the gaming sector. There are no plans to postpone it to 2024.
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ttylxox143
03-16-2022, 03:22 PM #2

The game is scheduled to launch in 2023, developed by Raw Fury and accompanied by music from renowned creator Mick Gordon, known for his contributions to famous series like Doom and Wolfenstein. The anticipated release date is expected to be January 2023, as confirmed by insiders in the gaming sector. There are no plans to postpone it to 2024.

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duhazneubin
Senior Member
583
03-16-2022, 03:45 PM
#3
This project seems promising at first glance, yet I remain cautious about the extended development period and the potential complications it could cause.
Mick Gordon truly excels in crafting immersive hard rock ambient soundscapes for such titles. I revisited Doom 2016 recently, another game he contributed to, following a brief session with Nightmare. This is one of the few games I still play with the soundtrack active. It functions smoothly even on a standard HDD, which is reassuring since I’m weighing the decision to free up space on my 500GB NVMe drive by uninstalling Uncharted: Legacy of Thieves Collection or attempting it with the recently released third patch (the second version was less stable).
What makes Doom 2016 stand out is its detailed level design, the clever use of hidden spaces, and a solid challenge system that keeps you invested in discovering special kills. The rewards for completing these challenges are also beneficial, helping you upgrade weapons more efficiently. Visually, it still offers impressive graphics compared to six years ago, maintaining its appeal today.
Additionally, the game provides a balanced experience—you don’t feel overly powerful on Nightmare, unlike when I struggled with Halo Infinite without any upgrades on Nightmare alone to achieve meaningful challenge. Both titles are enjoyable, but Doom 2016 offers a more intense, immersive experience for those seeking a true test of skill.
While Halo Infinite is entertaining, its difficulty demands greater memory and precision, making even one defeat a frustrating reset, especially at my age.
Doom Eternal was also solid, but for my age, it felt more frenetic to play, requiring constant movement. I also disapprove of the rushed two-part DLC ending for the revamped Doom titles, preferring a more gradual development over years.
The Ancient Gods DLCs, on the other hand, push you into even faster-paced combat with tougher enemies and no progression system, leaving you with all weapons and skills at full capacity from the start.
In conclusion, I believe Halo Infinite represents a better evolution of the Halo series than the current direction of the Doom games. The future for Doom remains uncertain, but Halo developers claim they plan to use Infinite as a foundation for at least another decade.
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duhazneubin
03-16-2022, 03:45 PM #3

This project seems promising at first glance, yet I remain cautious about the extended development period and the potential complications it could cause.
Mick Gordon truly excels in crafting immersive hard rock ambient soundscapes for such titles. I revisited Doom 2016 recently, another game he contributed to, following a brief session with Nightmare. This is one of the few games I still play with the soundtrack active. It functions smoothly even on a standard HDD, which is reassuring since I’m weighing the decision to free up space on my 500GB NVMe drive by uninstalling Uncharted: Legacy of Thieves Collection or attempting it with the recently released third patch (the second version was less stable).
What makes Doom 2016 stand out is its detailed level design, the clever use of hidden spaces, and a solid challenge system that keeps you invested in discovering special kills. The rewards for completing these challenges are also beneficial, helping you upgrade weapons more efficiently. Visually, it still offers impressive graphics compared to six years ago, maintaining its appeal today.
Additionally, the game provides a balanced experience—you don’t feel overly powerful on Nightmare, unlike when I struggled with Halo Infinite without any upgrades on Nightmare alone to achieve meaningful challenge. Both titles are enjoyable, but Doom 2016 offers a more intense, immersive experience for those seeking a true test of skill.
While Halo Infinite is entertaining, its difficulty demands greater memory and precision, making even one defeat a frustrating reset, especially at my age.
Doom Eternal was also solid, but for my age, it felt more frenetic to play, requiring constant movement. I also disapprove of the rushed two-part DLC ending for the revamped Doom titles, preferring a more gradual development over years.
The Ancient Gods DLCs, on the other hand, push you into even faster-paced combat with tougher enemies and no progression system, leaving you with all weapons and skills at full capacity from the start.
In conclusion, I believe Halo Infinite represents a better evolution of the Halo series than the current direction of the Doom games. The future for Doom remains uncertain, but Halo developers claim they plan to use Infinite as a foundation for at least another decade.

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FloryJumper
Member
61
03-21-2022, 02:16 PM
#4
Yes, even I favor DOOM 2016 over Eternal. In Eternal, they added more parkour elements, requiring us to jump and dash often to reach higher areas. It became overwhelming. The game also felt faster-paced. Doom 2016 was clearly a superior title.

In reality, I felt a bit annoyed by the mechanics in Eternal, though the overall experience was decent. AMMO is also less impressive in Eternal compared to 2016. I haven’t played the Ancient Gods DLC yet and don’t think it’s worth buying. Are they a good value for the money?
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FloryJumper
03-21-2022, 02:16 PM #4

Yes, even I favor DOOM 2016 over Eternal. In Eternal, they added more parkour elements, requiring us to jump and dash often to reach higher areas. It became overwhelming. The game also felt faster-paced. Doom 2016 was clearly a superior title.

In reality, I felt a bit annoyed by the mechanics in Eternal, though the overall experience was decent. AMMO is also less impressive in Eternal compared to 2016. I haven’t played the Ancient Gods DLC yet and don’t think it’s worth buying. Are they a good value for the money?

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Yukifouille
Junior Member
31
03-21-2022, 09:16 PM
#5
It's not that I prefer Doom 2016 over Eternal, it's just that when I'm tired, like I have been lately due to a lot of nights with 6 hours or less sleep, it's more comfortable to pick up and play, as it's not as frenetic a pace as Eternal. In fact I had quite the opposite feeling about the platforming in Eternal as you do. At first there were sections I had to take numerous tries at just to get through. However once I got to know the game better and improved my jump, dash, and lache techniques, most of which come down to getting in a rhythm with the timing of them, I got to where I could not only ace them, but shortcut a lot of them.
As far as aerial combat and super fast switching of multiple weapons goes, that can be very difficult too, but I found it isn't really as necessary as some would lead you to believe. This is the single biggest thing, other than demonstrating proper platforming techniques, that motivated me to do a complete walkthrough of the game on Nightmare. It was aimed specifically at showing how you can beat the game without a lot of fancy aerial combat and super fast switching of multiple weapons. As far as platforming goes, besides properly timing jumps and dashes, sometimes all it takes is mouse looking the right direction to accomplish what you want to do. like looking straight up to mantle a ledge you're hanging from.
And ammo is only scarce in Eternal if the player forgets to chainsaw now and then, which provides ammo and a bit of health too if I recall. In fact regularly using flame belch, both grenade types, glory kills, and chain sawing, are all essential parts of the combat loop. Most that claim the game is too hard don't use these tactics often enough, and I didn't myself the first play through or two. Eternal is a game that can take a few play throughs to master, and that is a big part of why I liked it so much. Being 64 though, I can't recover from nights with little sleep as well as I used to, so I like to have games like 2016 for those times.
I don't think The Ancient Gods DLCs would be to your liking. If you didn't like Eternal, you will dislike The Ancient Gods even more, for the same reasons. It throws a TON of tough enemies at you, with Imps running around tossing fire balls at you at the same time. I'll put it this way, in Eternal, even in the toughest battles, I could usually clear a small area at a time, then move to other areas, even on Nightmare. In The Ancient Gods, you pretty much have to keep moving constantly just to survive on Hurt Me Plenty, which is Normal or Medium difficulty.
Now granted, like I said, you start The Ancient Gods with all weapons and skills unlocked, but you soon see why when you start playing it. I only played most of the way through the first mission, and just once, so of course I could improve with more play throughs as I did with the base game. I may even wait until I build a new PC before I play it again.
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Yukifouille
03-21-2022, 09:16 PM #5

It's not that I prefer Doom 2016 over Eternal, it's just that when I'm tired, like I have been lately due to a lot of nights with 6 hours or less sleep, it's more comfortable to pick up and play, as it's not as frenetic a pace as Eternal. In fact I had quite the opposite feeling about the platforming in Eternal as you do. At first there were sections I had to take numerous tries at just to get through. However once I got to know the game better and improved my jump, dash, and lache techniques, most of which come down to getting in a rhythm with the timing of them, I got to where I could not only ace them, but shortcut a lot of them.
As far as aerial combat and super fast switching of multiple weapons goes, that can be very difficult too, but I found it isn't really as necessary as some would lead you to believe. This is the single biggest thing, other than demonstrating proper platforming techniques, that motivated me to do a complete walkthrough of the game on Nightmare. It was aimed specifically at showing how you can beat the game without a lot of fancy aerial combat and super fast switching of multiple weapons. As far as platforming goes, besides properly timing jumps and dashes, sometimes all it takes is mouse looking the right direction to accomplish what you want to do. like looking straight up to mantle a ledge you're hanging from.
And ammo is only scarce in Eternal if the player forgets to chainsaw now and then, which provides ammo and a bit of health too if I recall. In fact regularly using flame belch, both grenade types, glory kills, and chain sawing, are all essential parts of the combat loop. Most that claim the game is too hard don't use these tactics often enough, and I didn't myself the first play through or two. Eternal is a game that can take a few play throughs to master, and that is a big part of why I liked it so much. Being 64 though, I can't recover from nights with little sleep as well as I used to, so I like to have games like 2016 for those times.
I don't think The Ancient Gods DLCs would be to your liking. If you didn't like Eternal, you will dislike The Ancient Gods even more, for the same reasons. It throws a TON of tough enemies at you, with Imps running around tossing fire balls at you at the same time. I'll put it this way, in Eternal, even in the toughest battles, I could usually clear a small area at a time, then move to other areas, even on Nightmare. In The Ancient Gods, you pretty much have to keep moving constantly just to survive on Hurt Me Plenty, which is Normal or Medium difficulty.
Now granted, like I said, you start The Ancient Gods with all weapons and skills unlocked, but you soon see why when you start playing it. I only played most of the way through the first mission, and just once, so of course I could improve with more play throughs as I did with the base game. I may even wait until I build a new PC before I play it again.

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YasJawnSlayXD
Member
91
03-29-2022, 07:32 PM
#6
I just thought about why these DLCs were created as a separate expansion, something you can purchase on its own from Eternal. It bothers me when a game introduces a huge number of enemies. And yes, I understand we need to use the chainsaw in Eternal for extra ammo, but the developers made the ammo too limited. It's fun chainsawing enemies, though. In a first-person shooter, I usually prefer guns or firearms over melee weapons or chainsaws. Still, I enjoy GLORY Kills in this game and also in Doom 2016.

By the way, even in the serious SAM series or franchise, games used to throw a lot of enemies around, and they were fast-paced too. At least there was enough ammo for weapons, and the games weren’t that difficult to beat—though sometimes they can be challenging on certain levels.

It makes sense why Serious Sam is often called a mindless "run and gun" shooter franchise, lol. Plus, I don’t think we should compare Serious Sam to the DOOM series at all.
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YasJawnSlayXD
03-29-2022, 07:32 PM #6

I just thought about why these DLCs were created as a separate expansion, something you can purchase on its own from Eternal. It bothers me when a game introduces a huge number of enemies. And yes, I understand we need to use the chainsaw in Eternal for extra ammo, but the developers made the ammo too limited. It's fun chainsawing enemies, though. In a first-person shooter, I usually prefer guns or firearms over melee weapons or chainsaws. Still, I enjoy GLORY Kills in this game and also in Doom 2016.

By the way, even in the serious SAM series or franchise, games used to throw a lot of enemies around, and they were fast-paced too. At least there was enough ammo for weapons, and the games weren’t that difficult to beat—though sometimes they can be challenging on certain levels.

It makes sense why Serious Sam is often called a mindless "run and gun" shooter franchise, lol. Plus, I don’t think we should compare Serious Sam to the DOOM series at all.

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strumpan001
Junior Member
13
03-29-2022, 10:08 PM
#7
I don't really care about the design of Eternal. It offers a smoother pace compared to The Ancient Gods, even though some early platforming feels quite challenging. Managing ammo isn't just about chain sawing; it's also about targeting enemy weaknesses and using weapons, grenades, and belches effectively. The combat structure is deliberately crafted this way, reflecting Doom's reputation as a tough shooter. The only notable deviation was Doom 3, which had a slower rhythm and leaned more into horror elements.

My main concern with the DLCs goes beyond their chaotic combat style—they're significantly shorter than the first two main titles, featuring tighter spaces. There are some interesting platforming segments, though they can be difficult to master initially, giving the impression of a rushed release compared to previous entries and the upcoming installments. This new approach to the series felt like it deserved a solid conclusion to the trilogy. I wouldn't mind waiting another few years for a more polished experience.
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strumpan001
03-29-2022, 10:08 PM #7

I don't really care about the design of Eternal. It offers a smoother pace compared to The Ancient Gods, even though some early platforming feels quite challenging. Managing ammo isn't just about chain sawing; it's also about targeting enemy weaknesses and using weapons, grenades, and belches effectively. The combat structure is deliberately crafted this way, reflecting Doom's reputation as a tough shooter. The only notable deviation was Doom 3, which had a slower rhythm and leaned more into horror elements.

My main concern with the DLCs goes beyond their chaotic combat style—they're significantly shorter than the first two main titles, featuring tighter spaces. There are some interesting platforming segments, though they can be difficult to master initially, giving the impression of a rushed release compared to previous entries and the upcoming installments. This new approach to the series felt like it deserved a solid conclusion to the trilogy. I wouldn't mind waiting another few years for a more polished experience.

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julian_PVP
Senior Member
465
04-03-2022, 01:09 AM
#8
According to the internet, it is in 2023.
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julian_PVP
04-03-2022, 01:09 AM #8

According to the internet, it is in 2023.