Review of Last of Us Part I & II on Surface Pro 11 – Snapdragon X Plus AVX Evaluation (Video & full analysis)
Review of Last of Us Part I & II on Surface Pro 11 – Snapdragon X Plus AVX Evaluation (Video & full analysis)
Video description: (Not my own video) Testing The Last of Us Part I & Part II on the Surface Pro 11 (Snapdragon X Plus/16GB) "This video explores how the latest Windows on ARM update handles The Last of Us Part 1 and Part 2, which are games that rely on AVX instructions and something that previous versions of Windows had trouble launching. Please note: This is an 'early test' and I will make individual review videos for these games once performance and stability improvements are introduced." Game Settings Summary: The Last of Us Part 1 Platform: Steam Resolution: 1280 x 800 Graphics: Low | FSR 3.1 - Performance Power: Plugged In SSD Upgrade: 1TB Corsair MP600 Mini Controller: Xbox Controller GPU Driver: 31.0.121.0 | Windows: 26120.6772 The Last of Us Part 2 Platform: Steam Resolution: 1920 x 1080 Graphics: Very Low | FSR 3.1.3 - Performance Power: Plugged In SSD Upgrade: 1TB Corsair MP600 Mini Controller: Xbox Controller GPU Driver: 31.0.121.0 | Windows: 26120.6772 Full settings in video
I get it. The formatting in descriptions is confusing. It makes it hard to focus, whether it's on YouTube, news sites, forum threads, or GitHub.
Updates indicate difficulties running TLOU Part 1 on my own setup. Ratchet and Clank Rift Apart now functions with the new compatibility options, though performance remains at 23 fps on 800x600 FSR 3 under the lowest settings. Expect significantly better results with upcoming x2 Elite and Elite Premium chips. Sky Children of the Light also works now. Stable 60 fps at full graphics settings (1920x1200), 110-120 fps with lower settings on a 1440p display when using an external 120Hz monitor, though it crashes frequently even without the external display. Progress continues on Sonic Frontiers as well.
Previously, I came across a review of a snapdragon x plus laptop setup where the game loaded but didn’t progress, stuck at the loading screen. Now, without the recent compatibility patch, the game runs smoothly on my laptop. However, performance remains limited, typically around 24 frames per second, especially in the early levels. It performs better indoors and at lower resolutions, though it reaches its maximum of 1920x1200 with 50% scaling. GPU usage is around 75-80%, confirming a CPU constraint since it’s not a native title. Some improvement is definitely visible.