Restriction point Limitation Constraint
Restriction point Limitation Constraint
You're observing some interesting performance patterns. It sounds like your system might be handling the workload well overall, but there could be specific factors affecting certain aspects. Checking RAM speed and ensuring it matches the game's requirements could help. Also, verify that your GPU is fully utilized at the settings you're using—sometimes even with high utilization, bottlenecks can occur if the RAM isn't keeping up. If you're still experiencing issues, consider testing with different games or adjusting settings to isolate the problem.
Games often don't take full advantage of all your CPU cores or threads. They usually run 1-5 threads at a time, which is why older processors with fewer cores feel limited. The issue gets worse with older machines like old Xeons—they have many slow cores but struggle in games. Check the benchmark results for each component to see how they perform; it can help you understand the problem.
Your RAM speed varies—first-gen Ryzen works best at 2666 MHz, while 2933+ is better for stability with XMP. Have you updated your BIOS and chipset drivers from AMD?
You’re using a high-end CPU and GPU, but the recommended specs are often inflated. Studios rarely test on real-world setups, so they tend to be arbitrary. Your RAM is more than enough—likely double what you need, and it shouldn’t even reach 8GB. Like your GPU, 8GB is far too much; 4GB would suffice. Once the game loads into GPU memory (which is close to double), it won’t be pulling data from your main system or spending much time on fetch operations. In short, your PC is overpowered for the game, and it can’t run at full capacity. This might also relate to OS settings and drivers. Elden Ring performs poorly in this configuration—aim for around 3600 FPS minimum, not 3300. Video RAM between 3GB and 8GB is typical, but system RAM should be 12–16GB. FPS matters most. Edited January 8, 2023 by JustFarmer Because!
Thats why I asked for a benchmark but its clear that something is up with the os, the bios and the drivers. The way I see it, the recommended specs for elden is a minimum of 3300, he is in a similar situation to the first example as mentioned with a 1600x, none of this makes any sense. By recommended and minimum specs logic he shouldnt even be playing elden ring, so the cpu is getting what it can from the gpu in theory considering he is managing elden ring similar, getting near 60 frames with even less use of a 1600x in comparison to the theorized minimum spec of 3300. None of it makes sense, its all bonkers. When that happens, its either the game and a combination of os, bios and drivers plus who knows what programs running around or the poster is on the dark side of the moon and I am in Saturn without a sega logo. A simple video of a single benchmark on a 1600, not x in theory and a gtx 1060, gives about a general 50% cpu use from the limited footage I have seen. The gpu, the 1060 at anything from 30 to 90. Bats in the belfry insanity.
I agree something feels wrong. I wasn’t suggesting his system is too strong; I just think it’s not because of performance limits. It’s possible I misread your point. Honestly, in most similar situations it usually comes down to game settings and people not grasping them fully. I don’t blame them—it’s often poorly explained. Some options are counterintuitive, and it takes a lot of experience and time to master, which not everyone can or wants to do.
It helps to grasp how settings, CPU, and GPU function. Outside that, I’m not sure it’s very useful for another game, though it might feel similar in terms of engine load. I’m not sure if this matters personally—I imagine the “in sync” behavior is just a quirky detail.