Resolved: Gaming laptop experiences intermittent frame rate fluctuations.
Resolved: Gaming laptop experiences intermittent frame rate fluctuations.
The central processing unit exhibited identical behavior to that observed in the AIDA 64 charts. Therefore, during the frame rate decline, CPU utilization decreased, and the CPU’s clock speed increased slightly erratically while the graphics card’s clock remained at a consistent level. Furthermore, I did not switch away from the game using Alt-Tab during the recording of those aforementioned graphs.
Decreases in utilization may result from rate limiting or application code temporarily reducing its activity.
This is entirely expected and commonplace.
Most casual users overlook the operation of CPU and GPU boosting algorithms. You typically observe only the base and maximum clocks, which provides an incomplete picture.
Refer to this resource: https://en.wikichip.org/wiki/intel/core_...requencies [Within the content, select "Frequencies"].
This section illustrates your CPU's boosting characteristics based on the number of cores in use.
Characteristic for Nvidia’s 10, 16, and 20-series graphics cards – however, unlike the 9750H, which could sustain temperatures up to 90°C without throttling, these GPUs are sensitive to heat; they employ multiple Temperature Limits that dictate their maximum operating temperature—aside from power constraints.
Similarly, these cards will also significantly lower clock speeds when they reach their defined throttling temperature. To examine this, open GPU-Z and navigate to the Advanced tab.
One thing I found it interesting, this graph is recorded when I was playing Human : Fall Flat which is a less graphically intense game, and you can see the GPU temperature is actually higher than the graph where I play Assetto Corsa. However, it didn't suffer from any FPS drop, it was playing very smoothly with around 130 fps.
Yep, 87C would be the gpu's temperature limit.
You sure about that?
The 2 images you've linked say otherwise...
To me, that would mean Assetto Corsa isn't as graphically demanding as HFF. Crazy, huh, considering how primitive the latter looks...
Gpu-Z's PerfCap Reasons are color coded:
-Green is Pwr: Power. Indicating performance is limited by total power limit.
-Blue is VRel: Reliability. Indicating performance is limited by voltage reliability.
-Orange is VOp: Operating. Indicating performance is limited by max operating voltage(Hardware Limit).
-Pink is Thrm: Thermal. Indicating performance is limited by temperature limit.
-Grey is Idle.
-Util also appears as grey, I think: Utilization. Indicating performance is limited by GPU utilization.
The issue may just lie with the game itself. Poor/bad optimization... sometimes the devs do break their own games from time to time. Check the game's forums for others experiencing similar issues.
The fact that you don't experience this in all your games leads me to think it's not your hardware, at least.
Haha I mean it supposed to be a lighter game, it actually kind of is in some way, like the GPU load and VRAM usage in HFF is actually lower than Assetto.
I've found a lot of posts regarding FPS drops in Assetto, but none of them seems to be similar to my situation...