Resident Evil 6 exhibits unusual enemy behavior.
Resident Evil 6 exhibits unusual enemy behavior.
In Mercenaries: No Mercy, Stage 3 of Mining the Depths, enemies exhibit unusual behavior – running with arms raised horizontally and remaining largely immobile while difficult to target. This pattern resembles a recurring "signature." Any recognition of this behavior is requested. It does not appear to be exclusive to Resident Evil 6. Similar occurrences have been observed previously, though the specific source is currently unknown. Assistance or feedback would be appreciated.
The enemy in your screenshot is “T-posing,” which is the common term for the base model of the character without any animations applied to it. This is something the game failed to fully “activate” per say; this can happen in just about any game in theory that used 3D models. Most games simply test and remove bugs so the average user would never see this bug. It’s not really something you can fix either; you can contact the devs of the game to see if it is a known issue, but you probably won't see any fix.
The enemy in your screenshot is “T-posing,” which is the common term for the base model of the character without any animations applied to it. It’s something the game failed to fully “activate” per say; this can happen in just about any game in theory that used 3D models. Most games simply test and remove bugs so the average user would never see this bug. It’s not really something you can fix either; you can contact the devs of the game to see if it’s a known issue, but you probably won’t see any fix.