Report about stuttering, microstutter and frame pacing problems in specific games.
Report about stuttering, microstutter and frame pacing problems in specific games.
This situation is really frustrating. It’s hard to believe how badly the GPU usage (FH5) and clock speeds (DL) are affected, ruining the frame times and making the experience quite unpleasant. I’m sure I’m hitting the VRAM limits in that print, but it happens no matter how much VRAM I use. If I set the framerate to 60fps, the stuttering and timing problems disappear completely, so this must be mainly about VRR. I have no idea what’s causing these issues. Dying Light isn’t too bad since the glitches are minimal and don’t stand out much while chasing zombies, but FH5 is a real headache. These problems appear regardless of the settings. Even when I increase FH5 to High, the frame times still fluctuate a lot.
The solution involves disabling VRR for that game. In FH5, exclusive fullscreen doesn't exist, so VRR needs to be enabled via NVCP settings. When using the FH5 profile in NVCP, selecting "Use 3D app settings" will effectively disable VRR. The next best approach is to turn on Vsync in the game and set the FPS limiter to half your refresh rate. This method provides smoother performance, especially in areas with high CPU usage, which seems to be a common cause of issues. It doesn't completely eliminate frame pacing problems but offers a more stable experience. Similar strategies work for other games facing similar challenges, like Metro Exodus. The issue appears to stem from a CPU bottleneck that isn't always visible in real-time graphs but can be felt through inconsistent frame rates when VRR fails. This seems to be my primary workaround rather than a permanent fix.
I've already followed every suggestion you gave me, and yes, DX12 games are disappointing because they lack Exclusive FS, which probably contributes to the problems I'm facing. Still, I've experimented with Vsync on FH5 in NVCP, used a 85fps limit in-game (half my refresh rate), and even set it to On in NVCP with an 167fps cap. The results have been consistent. I've tried everything, but the most effective fix so far was adjusting my Windows refresh rate to 60Hz and enabling Vsync. It seems to give the smoothest playback, though it's a frustrating workaround—I'd have to change it each time I want to play this game.
It's also interesting that I purchased the PS5 just two days ago and have noticed similar stuttering and frame skipping in certain titles. In FIFA 22, for instance, when the frame drops from 60fps to 30fps during cutscenes, it causes noticeable lag, making me suspect the monitor might be the issue. Sometimes it even feels like the game runs at around 20fps while navigating menus, which is surprising given the PS5's capabilities for simple interfaces.
I plan to update the monitor's firmware and see if that resolves the problem. I'm expecting it not to work, so I might have to accept it or replace the monitor—though that option isn't something I'm eager to take.
Thanks for your response. I'll keep you posted on any solutions or updates from the firmware.
But isn't gsync/freesync meant to stop that from occurring? I believed those types of VRR technologies were designed to ensure smooth gameplay with high frame variations, as long as the framerate stayed within the monitor's gsync range. That's why I chose this monitor originally. I understand they shouldn't remove stuttering caused by the game itself, but it definitely seems to be linked to the screen somehow. I've already tested FH5 on my old 1080p 60hz monitor with 1440p DSR and Vsync Off, and I didn't encounter any problems.
Yes and generally it performs well, meaning the issue you mentioned isn't always present across all games. It could stem from several factors, such as CPU limitations causing frame time to fluctuate, missing exclusive fullscreen options, or potential Vsync issues that aren't present in some titles. Perhaps the combination of these elements makes FH5 particularly stable — it's hard to say for sure. In short, turning off VRR and enabling Vsync with a locked fps target (matching your current refresh rate) should deliver a smooth experience if everything functions properly. My setup is quite similar to yours, but with a 1440p UW 144Hz monitor and a 3070Ti GPU, achieving 72 fps is feasible.
Sure, I'm doing some additional benchmarking and monitoring the CPU usage during the process. What concerns me is that even after adjusting the settings, there hasn't been any change. It seems to drop into the low 60s once I enter Guanajuato, regardless of what I do. It might be a specific setting causing the bottleneck. Although a Ryzen 5 3600 should handle this game smoothly at 4K and even better at 1440p, it looks like an optimization issue.
By the way, what model CPU are you using?
I understand it's been several months, but I'm still facing a similar problem here. It's completely different specs and platform.
CPU: RYZEN 7 5800H
GPU: RX 6600M - 8GB
RAM: 16 GB
Forza Horizon 5 appears to be the only game causing issues. I'm using an MSI Alpha 15 laptop with a 1080p 144hz display. The frame rate consistency is poor and it stutters even when the FPS shows over 80. I've limited the framerate to 72 and disabled Freesync in AMD Radeon settings, but turned on vsyn in-game. The stuttering seems resolved, though the reported Frametime is stuck at 13 ms by Afterburner. This definitely looks like a game-related issue. Anyone have any solutions?
Connecting my laptop to an external monitor made the problem worse.