Repeated small pauses across every game Issue affecting all titles Consistent performance problem observed
Repeated small pauses across every game Issue affecting all titles Consistent performance problem observed
Hello, I've experienced microstutters across most games for about a year, even with a solid setup. Minecraft, Fortnite, Warzone, Valorant, CSGO, and battlebit have been my favorites. These titles generally run smoothly without needing extreme hardware. Despite good temperatures—around 35-40°C idle and 60-80°C while playing—I still face consistent frame drops. Testing shows no signs of overheating or faulty components. My performance is solid, but the stuttering persists. I've noticed spikes in CPU or GPU usage during these moments, which likely cause timing issues. It seems like a bottleneck, though I haven't seen it before since similar setups worked fine. Could you help or suggest solutions? Thanks.
My previous build: GTX 1660 Ryzen 5 1600, 2x8GB RAM, 3200MHz, ASUS PRIME A320M-K motherboard, Vetroo V5 CPU cooler, Thermaltake Smart White 500W PSU. I upgraded to RTX 3060 Ti (and later a 3060), same RAM, Gigabyte A520M S2H motherboard, same CPU cooler, Thermaltake Smart White 600W PSU. Benchmarks: Game 114%, Desk 94%, Work 108% CPU; GPU 128.5%, SSDs up to 226-226%, RAM 81.1%. I'm still experiencing the issue with the newer models.
You're right to notice this. It seems there might be a bottleneck involved. I wasn't sure where I discovered it, but I double-checked using several bottleneck calculators and saw it shows around 20%. Also, some people on YouTube tested it at 1080p and mentioned it could slow down.
They mainly focused on passmark scores and tried to replicate them, but that approach is flawed. The only benefit it offers is extracting your system specs.
It supports free synchronization and is confirmed to be G-Sync compatible. The problem doesn't lie with your monitor since similar issues have been resolved on other models.
The sole explanation is that G-Sync/Freesync will experience microstutter when frame times aren't uniform, regardless of frame rate.
Logical. However, I notice the problem persists even when g sync/freesync isn't enabled. I checked my secondary screen to confirm, but it didn’t help.
What virtual memory space is currently available? I used to struggle with insufficient allocation, leading to strange performance problems like stuttering. It wasn’t something I considered until recently, and before that I hadn’t experienced any issues. It seems a Windows or Nvidia update might have resolved the problem for me this year.