Regarding the display synchronization issue in Assassin's Creed Odyssey.
Regarding the display synchronization issue in Assassin's Creed Odyssey.
Hello everyone, I’ve been experiencing difficulties with frame rates in Assassin’s Creed Odyssey and am struggling to stabilize them. Specifically, I've identified a problem related to vertical synchronization (Vsync), both through the game’s built-in settings and the control panel; when activated, my graphics card’s clock speed is restricted, leading to a decrease in performance. I strongly prefer to use Vsync in any game due to the persistent screen tearing and general stuttering that occurs, particularly on my 60 Hz Full HD monitor.
I've attached screenshots demonstrating the difference between with and without Vsync enabled, and this issue manifests consistently across all graphically intensive sections of the game, including large urban areas and expansive vistas featuring cities – such as the one depicted in the images.
My system specifications are: a GTX 1080 Jetstream, an i7-7700k processor with 4.2 GHz clock speed, 16GB of dual-channel DDR4 RAM at 2400MHz.
Utilize the NVIDIA Control Panel to set a preference for maximum performance, which will prevent your graphics card from throttling. Additionally, experiment with the VSync setting as “Fast,” enabling synchronization without full screen updates while minimizing display tearing.
Thank you for your response. I’ve explored every available control panel Vsync setting – On, Fast, and Adaptive. Fast and On produce identical results unless set to Fast, which introduces a persistent minor glitch while FPS and graphics card performance remain consistent with standard Vsync; therefore, it's the least desirable choice. Additionally, I configured pre-rendered frames to one, as this appeared to somewhat smooth out the frame rate. This adjustment transformed AC Origins from an erratic stuttering experience into a stable 60 frames per second with precise timing.