Reflections on Windows 10 and gaming
Reflections on Windows 10 and gaming
It seems Microsoft is planning to introduce a range of new tools that could be essential for gamers. This is quite promising, though the person leading the announcement, Phil Spencer, who typically oversees Xbox, mentioned he will prioritize PC players because they are crucial for success. There might be updates about DirectX12 or making games like xbone work on Windows 10. We'll see in January whether this happens, but it's important to remember there could be a gap in the PC gaming scene, and I hope Microsoft steps in to fill it. "DLC only available on PC" "Launching first on PC" — I’d rather not see this happen, since they say they’ll focus on PC.
You need something functional right away. Once it’s ready, I’ll switch to Linux.
They won't be bringing any xbone titles for PC anymore. Compare the sales of xbone to the PS4, and it's clear they need to boost their numbers. A solid strategy could involve exclusive releases. It's disappointing, but I'm sure it won't be easy. They might end up using DX12 or trying to copy Xbox Live Storefront on PC, which hasn't worked before.
The demand from developers will grow only when OEMs include the software on their devices, something they won’t do due to consumer hesitation. This creates a frustrating loop. The only solution seems to be enabling full compatibility between Windows apps and Linux without any conflicts.
OEMs have been adding Ubuntu to computers for years, while Valve is investing heavily in SteamOS, making the situation less negative.
Never encountered a consumer PC with Ubuntu preinstalled. I haven’t followed SteamOS closely. What does that feel like? It seems like an operating system inspired by Steam’s big-screen experience, offering a GUI similar to console interfaces.